From cf14af7dc7b6ffa3ef899a57079bafc5a8d63c68 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Tue, 18 Oct 2022 03:10:56 +0200 Subject: a --- shaders/tile-shader.cpp | 2 +- shaders/tile-shader.hpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'shaders') diff --git a/shaders/tile-shader.cpp b/shaders/tile-shader.cpp index 93c6a5c8..2218d463 100644 --- a/shaders/tile-shader.cpp +++ b/shaders/tile-shader.cpp @@ -54,7 +54,7 @@ tile_shader& tile_shader::set_tint(const Vector4& tint) return *this; } -void tile_shader::on_draw() +void tile_shader::_draw() { if (const auto offset = Vector2i{(std::int32_t)_camera_offset[0], (std::int32_t)_camera_offset[1]}; offset != _real_camera_offset) diff --git a/shaders/tile-shader.hpp b/shaders/tile-shader.hpp index 1856f63b..c8d609f3 100644 --- a/shaders/tile-shader.hpp +++ b/shaders/tile-shader.hpp @@ -28,7 +28,7 @@ struct tile_shader : GL::AbstractShaderProgram decltype(GL::AbstractShaderProgram::draw(std::forward(mesh), std::forward(xs)...)); private: - void on_draw(); + void _draw(); Vector2d _camera_offset; Vector4 _tint; @@ -42,7 +42,7 @@ template auto tile_shader::draw(T&& mesh, Xs&&... xs) -> decltype(GL::AbstractShaderProgram::draw(std::forward(mesh), std::forward(xs)...)) { - on_draw(); + _draw(); return GL::AbstractShaderProgram::draw(std::forward(mesh), std::forward(xs)...); } -- cgit v1.2.3