From d748a3c14e4f5346bc8aff6882c1d082cf3fbd22 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Wed, 12 Apr 2023 19:52:58 +0200 Subject: introduce constant for max chunks drawn on screen --- shaders/tile.hpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/tile.hpp b/shaders/tile.hpp index f1e14c9e..8c65b6fa 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -37,7 +37,8 @@ struct tile_shader : GL::AbstractShaderProgram template decltype(auto) draw(T&& mesh, Xs&&... xs); - static constexpr float depth_tile_size = 1/(double)(TILE_COUNT * 16 * 16); + static constexpr Vector2s max_screen_tiles{16, 16}; + static constexpr float depth_tile_size = 1/(double)(TILE_COUNT * max_screen_tiles.product()); static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0.125f; private: -- cgit v1.2.3