From ae574bae0796171b3148d8cbc4ccd869a6f1e63a Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 8 Apr 2023 16:23:12 +0200 Subject: fix +2 roof clipping below +1 wall --- src/camera-offset.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/camera-offset.cpp') diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp index f7cf23a4..959fe4d5 100644 --- a/src/camera-offset.cpp +++ b/src/camera-offset.cpp @@ -16,7 +16,8 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, chun auto len_x = (float)(last.x - first.x), cx = (float)(c.x - first.x), cy = (float)(c.y - first.y); //cx += c.z; cy += c.z; float depth_offset = shader.depth_tile_size*(cy*TILE_MAX_DIM*len_x*TILE_MAX_DIM + cx*TILE_MAX_DIM); - depth_offset += tile_shader::depth_value(local_coords{1*c.z, 1*c.z}); + const int z = c.z - chunk_min_z; + depth_offset += tile_shader::depth_value(local_coords{z, z}, tile_shader::scenery_depth_offset*(z+1)); _shader.set_camera_offset(offset, depth_offset); } -- cgit v1.2.3