From d9cf49f11a5767fab52994e5c38d58ba16b13af6 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sat, 29 Oct 2022 18:59:39 +0200 Subject: use vectors without open-coding vector ops Suggested by mosra. --- src/camera-offset.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/camera-offset.cpp') diff --git a/src/camera-offset.cpp b/src/camera-offset.cpp index 40bf66dd..f837fd1f 100644 --- a/src/camera-offset.cpp +++ b/src/camera-offset.cpp @@ -10,9 +10,7 @@ with_shifted_camera_offset::with_shifted_camera_offset(tile_shader& shader, shor _shader{shader}, _offset{shader.camera_offset()} { - const auto offset = _offset + tile_shader::project({double(x)*TILE_MAX_DIM*dTILE_SIZE[0], - double(y)*TILE_MAX_DIM*dTILE_SIZE[1], - 0}); + const auto offset = _offset + tile_shader::project(Vector3d(x, y, 0) * TILE_MAX_DIM20d); _shader.set_camera_offset(offset); } -- cgit v1.2.3