From 85ade98d72850f1db2549f665c4fc51961e1611a Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 7 Apr 2023 21:08:32 +0200 Subject: prevent character clipping through walls/doors --- src/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/character.cpp') diff --git a/src/character.cpp b/src/character.cpp index 5e42d4e8..0dbaa157 100644 --- a/src/character.cpp +++ b/src/character.cpp @@ -216,7 +216,7 @@ character::character(object_id id, struct chunk& c, const character_proto& proto if (!atlas) atlas = loader.anim_atlas("npc-walk", loader.ANIM_PATH); fm_soft_assert(atlas->check_rotation(r)); - entity::set_bbox_(offset, bbox_offset, Vector2ub(iTILE_SIZE2/4), pass); + entity::set_bbox_(offset, bbox_offset, Vector2ub(iTILE_SIZE2/2), pass); } } // namespace floormat -- cgit v1.2.3