From 1efe1e05181a9131cbcf114122513fc91e65014f Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Mon, 26 Aug 2024 20:43:03 +0200 Subject: src/chunk: don't allocate empty ground/wall/scenery meshes --- src/chunk-render.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/chunk-render.cpp') diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index 0cc88af2..0c5d5bc6 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -52,6 +52,12 @@ auto chunk::ensure_ground_mesh() noexcept -> ground_mesh_tuple if (_ground->atlases[i]) _ground->indexes[count++] = uint8_t(i); + if (count == 0) + { + ground_mesh = GL::Mesh{NoCreate}; + return { ground_mesh, {}, 0 }; + } + std::sort(_ground->indexes.begin(), _ground->indexes.begin() + count, [this](uint8_t a, uint8_t b) { return _ground->atlases[a].get() < _ground->atlases[b].get(); -- cgit v1.2.3