From 889d2c0c0933cf2fd9e068b1d2b79eb936b29b58 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Fri, 2 Dec 2022 14:44:32 +0100 Subject: src, serialize: work on pass mode 1. add one more value to the enum 2. serialize it properly in binary 3. serialize it as string in json --- src/tile.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/tile.cpp') diff --git a/src/tile.cpp b/src/tile.cpp index b9ed5ab6..419e59a3 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -7,8 +7,9 @@ pass_mode_ref::pass_mode_ref(chunk& c, std::uint8_t i) noexcept : _chunk{&c}, i{ { } -pass_mode_ref& pass_mode_ref::operator=(pass_mode x) noexcept +pass_mode_ref& pass_mode_ref::operator=(pass_mode val) noexcept { + auto x = std::underlying_type_t(val) & pass_mode_COUNT; auto& bitset = _chunk->_passability; bitset[i*2 + 0] = x & 1; bitset[i*2 + 1] = x >> 1 & 1; @@ -63,15 +64,15 @@ tile_image_proto tile_ref::wall_north() const noexcept { return { _chunk->_wall_ tile_image_proto tile_ref::wall_west() const noexcept { return { _chunk->_wall_atlases[i*2+1], _chunk->_wall_variants[i*2+1] }; } scenery_proto tile_ref::scenery() const noexcept { return { _chunk->_scenery_atlases[i], _chunk->_scenery_variants[i] }; } -pass_mode_ref tile_ref::pass_mode() noexcept { return { *_chunk, i }; } -pass_mode tile_ref::pass_mode() const noexcept { return pass_mode_ref { *const_cast(_chunk), i }; } +pass_mode_ref tile_ref::passability() noexcept { return { *_chunk, i }; } +pass_mode tile_ref::passability() const noexcept { return pass_mode_ref { *const_cast(_chunk), i }; } tile_ref::operator tile_proto() const noexcept { return { _chunk->_ground_atlases[i], _chunk->_wall_atlases[i*2+0], _chunk->_wall_atlases[i*2+1], _chunk->_scenery_atlases[i], _chunk->_ground_variants[i], _chunk->_wall_variants[i*2+0], _chunk->_wall_variants[i*2+1], _chunk->_scenery_variants[i], - pass_mode(), + passability(), }; } @@ -84,7 +85,7 @@ bool operator==(const tile_ref& a, const tile_ref& b) noexcept a.wall_north() == b.wall_north() && a.wall_west() == b.wall_west() && a.scenery() == b.scenery() && - a.pass_mode() == b.pass_mode(); + a.passability() == b.passability(); } } // namespace floormat -- cgit v1.2.3