From 542bc1c103f129c2f648dbe77affb485cfdf93ab Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sun, 9 Oct 2022 02:21:01 +0200 Subject: a --- src/wireframe-mesh.cpp | 29 +++++++++++++++++++---------- 1 file changed, 19 insertions(+), 10 deletions(-) (limited to 'src/wireframe-mesh.cpp') diff --git a/src/wireframe-mesh.cpp b/src/wireframe-mesh.cpp index 14af4a15..1332c682 100644 --- a/src/wireframe-mesh.cpp +++ b/src/wireframe-mesh.cpp @@ -1,13 +1,14 @@ #include "wireframe-mesh.hpp" #include "shaders/tile-shader.hpp" +#include "tile-atlas.hpp" #include -#include #include #include +#include +#include #include #include #include -#include namespace Magnum::Examples::wireframe { @@ -30,15 +31,23 @@ GL::RectangleTexture wireframe::null::make_constant_texture() quad::vertex_array quad::make_vertex_array() const { +#if 0 constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1]; constexpr float Z = 0; - vertex_array ret = {{ + return {{ { -X + center[0], -Y + center[1], Z + center[2] }, { X + center[0], -Y + center[1], Z + center[2] }, { X + center[0], Y + center[1], Z + center[2] }, { -X + center[0], Y + center[1], Z + center[2] }, }}; - return ret; +#else + return tile_atlas::floor_quad(center, {TILE_SIZE[0], TILE_SIZE[1]}); +#endif +} + +quad::index_array quad::make_index_array() +{ + return tile_atlas::indices(0); } quad::quad(Vector3 center, Vector2 size) : center(center), size(size) {} @@ -49,18 +58,18 @@ namespace Magnum::Examples { template wireframe_mesh::wireframe_mesh() { - _mesh.setCount((int)T::num_vertices) - .setPrimitive(T::primitive) + _mesh.setCount((int)T::num_indexes) .addVertexBuffer(_texcoords_buffer, 0, tile_shader::TextureCoordinates{}) - .addVertexBuffer(_vertex_buffer, 0, tile_shader::Position{}); - CORRADE_INTERNAL_ASSERT(!_mesh.isIndexed()); + .addVertexBuffer(_vertex_buffer, 0, tile_shader::Position{}) + .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort); } template void wireframe_mesh::draw(tile_shader& shader, T x) { GL::Renderer::setLineWidth(2); - _vertex_buffer.setData(x.make_vertex_array(), GL::BufferUsage::DynamicDraw); - //_texture.bind(0); + _vertex_buffer.setSubData(0, x.make_vertex_array()); + _index_buffer.setSubData(0, x.make_index_array()); + _texture.bind(0); shader.draw(_mesh); } -- cgit v1.2.3