From 5bcdf8483bef409a3aaf1ee80d4a5e9c496c7034 Mon Sep 17 00:00:00 2001 From: Stanislaw Halik Date: Sun, 26 Mar 2023 20:46:58 +0200 Subject: src/chunk: add sprite topological sort --- src/chunk-scenery.cpp | 76 ++++++++++++++++++++++++++++++++++++++++----------- src/chunk-scenery.hpp | 10 ++++--- src/chunk.hpp | 1 - 3 files changed, 66 insertions(+), 21 deletions(-) (limited to 'src') diff --git a/src/chunk-scenery.cpp b/src/chunk-scenery.cpp index b6be04b1..1bbb0da8 100644 --- a/src/chunk-scenery.cpp +++ b/src/chunk-scenery.cpp @@ -14,15 +14,62 @@ auto chunk::ensure_scenery_mesh(Array&& array) noexcept -> scenery_ return ensure_scenery_mesh(static_cast&>(array)); } -bool operator<(const chunk::topo_sort_data& a, const chunk::topo_sort_data& b) +bool chunk::topo_sort_data::intersects(const topo_sort_data& o) const { + return min[0] <= o.max[0] && max[0] >= o.min[0] && + min[1] <= o.max[1] && max[1] >= o.min[1]; +} +static void topo_dfs(Array& array, size_t& output, size_t i, size_t size) // NOLINT(misc-no-recursion) +{ + using topo_sort_data = chunk::topo_sort_data; + auto& data_i = array[i].data; + if (data_i.visited) + return; + data_i.visited = true; + for (auto j = 0uz; j < size; j++) + { + if (i == j) + continue; + auto& data_j = array[j].data; + if (data_j.visited) + continue; + if (data_j.mode == topo_sort_data::mode_static && data_i.mode == topo_sort_data::mode_character) + { + if (!data_i.intersects(data_j)) + continue; + const topo_sort_data &c = data_i, &s = data_j; + auto off = c.center.x() - s.center.x(); + auto y = s.center.y() + s.slope * off; + if (y >= c.center.y()) + topo_dfs(array, output, j, size); + } + else if (data_i.mode == topo_sort_data::mode_static && data_j.mode == topo_sort_data::mode_character) + { + if (!data_i.intersects(data_j)) + continue; + const topo_sort_data &c = data_j, &s = data_i; + auto off = c.center.x() - s.center.x(); + auto y = s.center.y() + s.slope * off; + if (y < c.center.y()) + topo_dfs(array, output, j, size); + } + else if (data_i.ord < data_j.ord) + topo_dfs(array, output, j, size); + } + fm_assert(output < size); + array[output--].e = data_i.in; + //array[output++].e = } -bool chunk::topo_sort_data::intersects(const topo_sort_data& o) const +static void topological_sort(Array& array, size_t size) { - return min[0] <= o.max[0] && max[0] >= o.min[0] && - min[1] <= o.max[1] && max[1] >= o.min[1]; + size_t output = size-1; + + for (auto i = 0uz; i < size; i++) + if (!array[i].data.visited) + topo_dfs(array, output, i, size); + fm_assert(output == (size_t)-1); } auto chunk::make_topo_sort_data(const entity& e) -> topo_sort_data @@ -31,12 +78,13 @@ auto chunk::make_topo_sort_data(const entity& e) -> topo_sort_data const auto& g = a.group(e.r); const auto& f = a.frame(e.r, e.frame); const auto world_pos = TILE_SIZE20 * Vector3(e.coord.local()) + Vector3(g.offset) + Vector3(Vector2(e.offset), 0); - const auto px_start = tile_shader::project(world_pos) - Vector2(f.ground), px_end = px_start + Vector2(f.size); + const auto pos = tile_shader::project(world_pos); + const auto px_start = pos - Vector2(f.ground), px_end = px_start + Vector2(f.size); topo_sort_data data = { + .in = &e, .min = Vector2i(px_start), .max = Vector2i(px_end), - .center = data.min + (data.max - data.min)/2, + .center = Vector2i(pos), .ord = e.ordinal(), - .is_character = false, }; if (e.type() == entity_type::scenery && !e.is_dynamic()) { @@ -48,9 +96,6 @@ auto chunk::make_topo_sort_data(const entity& e) -> topo_sort_data using enum rotation; case N: case S: - start = Vector2(bb_min_[0], bb_min_[1]); - end = Vector2(bb_max_[0], bb_max_[1]); - break; case W: case E: start = Vector2(bb_min_[0], bb_max_[1]); @@ -63,19 +108,18 @@ auto chunk::make_topo_sort_data(const entity& e) -> topo_sort_data const auto bb_max = tile_shader::project(Vector3(end, 0)); const auto bb_len = std::fabs(bb_max[0] - bb_min[0]); if (bb_len >= 1) + { data.slope = (bb_max[1]-bb_min[1])/bb_len; + data.mode = topo_sort_data::mode_static; + } } else if (e.type() == entity_type::character) - data.is_character = true; + data.mode = topo_sort_data::mode_character; return data; } auto chunk::ensure_scenery_mesh(Array& array) noexcept -> scenery_mesh_tuple { - constexpr auto entity_ord_lessp = [](const auto& a, const auto& b) { - return a.ord < b.ord; - }; - fm_assert(_entities_sorted); const auto size = _entities.size(); @@ -83,7 +127,7 @@ auto chunk::ensure_scenery_mesh(Array& array) noexcept -> scenery_m ensure_scenery_draw_array(array); for (auto i = 0uz; const auto& e : _entities) array[i++] = { e.get(), e->ordinal(), make_topo_sort_data(*e) }; - std::sort(array.begin(), array.begin() + size, entity_ord_lessp); + topological_sort(array, size); const auto es = ArrayView{array, size}; diff --git a/src/chunk-scenery.hpp b/src/chunk-scenery.hpp index 0e24f6ff..56efdfd7 100644 --- a/src/chunk-scenery.hpp +++ b/src/chunk-scenery.hpp @@ -7,17 +7,19 @@ namespace floormat { struct chunk::topo_sort_data { + enum m : uint8_t { mode_none, mode_static, mode_character, }; + + const entity* in = nullptr; Vector2i min, max, center; float slope = 0, ord; - bool visited : 1 = false; - bool is_character : 1; + m mode : 2 = mode_none; + uint8_t visited : 1 = false; bool intersects(const topo_sort_data& other) const; - friend bool operator<(const topo_sort_data& a, const topo_sort_data& b); }; struct chunk::draw_entity { - entity* e; + const entity *e; float ord; topo_sort_data data; }; diff --git a/src/chunk.hpp b/src/chunk.hpp index c53bc3e8..4e2264f3 100644 --- a/src/chunk.hpp +++ b/src/chunk.hpp @@ -1,6 +1,5 @@ #pragma once #include "object-id.hpp" -#include "tile-defs.hpp" #include "tile.hpp" #include "local-coords.hpp" #include "src/RTree.h" -- cgit v1.2.3