#include "atlas.hpp" #include "defs.hpp" #include #include namespace Magnum::Examples { atlas_texture::atlas_texture(const ImageView2D& image, Vector2i dims) : size_{image.size()}, dims_{dims}, tile_size_{size_ / dims} { CORRADE_INTERNAL_ASSERT(dims_[0] > 0 && dims_[1] > 0); CORRADE_INTERNAL_ASSERT(tile_size_ * dims_ == size_); CORRADE_INTERNAL_ASSERT(size_ % dims_ == Vector2i{}); CORRADE_INTERNAL_ASSERT(dims.product() < 256); tex_.setWrapping(GL::SamplerWrapping::ClampToEdge) .setMagnificationFilter(GL::SamplerFilter::Linear) .setMinificationFilter(GL::SamplerFilter::Linear) .setMaxAnisotropy(0) .setStorage(1, GL::textureFormat(image.format()), image.size()) .setSubImage(0, {}, image); } std::array atlas_texture::texcoords_for_id(int id_) const { CORRADE_INTERNAL_ASSERT(id_ >= 0 && id_ < dims_.product()); Vector2i id = { id_ % dims_[0], id_ / dims_[0] }; auto p0 = Vector2(id * tile_size_) / Vector2(size_); auto p1 = Vector2(tile_size_) / Vector2(size_); auto x0 = p0.x(), x1 = p1.x(), y0 = p0.y(), y1 = p1.y(); return {{ { x0+x1, y0+y1 }, // bottom right { x0+x1, y0 }, // top right { x0, y0+y1 }, // bottom left { x0, y0 } // top left }}; } using vertex_array_type = atlas_texture::vertex_array_type; vertex_array_type atlas_texture::floor_quad(Vector3 center, Vector2 size) { float x = size[0]*.5f, y = size[1]*.5f; return {{ { x + center[0], -y + center[1], center[2]}, { x + center[0], y + center[1], center[2]}, {-x + center[0], -y + center[1], center[2]}, {-x + center[0], y + center[1], center[2]}, }}; } vertex_array_type atlas_texture::wall_quad_N(Vector3 center, Vector3 size) { float x = size[0]*.5f, y = size[1]*.5f, z = size[2]; return {{ { x + center[0], y + center[1], center[2] }, { x + center[0], y + center[1], z + center[2] }, {-x + center[0], y + center[1], center[2] }, {-x + center[0], y + center[1], z + center[2] }, }}; } vertex_array_type atlas_texture::wall_quad_W(Vector3 center, Vector3 size) { float x = size[0]*.5f, y = size[1]*.5f, z = size[2]; return {{ {-x + center[0], y + center[1], center[2] }, {-x + center[0], y + center[1], z + center[2] }, {-x + center[0], -y + center[1], center[2] }, {-x + center[0], -y + center[1], z + center[2] }, }}; } vertex_array_type atlas_texture::wall_quad_S(Vector3 center, Vector3 size) { float x = size[0]*.5f, y = size[1]*.5f, z = size[2]; return {{ { x + center[0], -y + center[1], center[2] }, { x + center[0], -y + center[1], z + center[2] }, {-x + center[0], -y + center[1], center[2] }, {-x + center[0], -y + center[1], z + center[2] }, }}; } vertex_array_type atlas_texture::wall_quad_E(Vector3 center, Vector3 size) { float x = size[0]*.5f, y = size[1]*.5f, z = size[2]; return {{ { x + center[0], -y + center[1], center[2] }, { x + center[0], -y + center[1], z + center[2] }, { x + center[0], y + center[1], center[2] }, { x + center[0], y + center[1], z + center[2] }, }}; } std::array atlas_texture::indices(int N) { CORRADE_INTERNAL_ASSERT(N >= 0); using u16 = UnsignedShort; return { /* 3--1 1 */ (u16)(0+N*4), (u16)(1+N*4), (u16)(2+N*4), /* | / /| */ (u16)(2+N*4), (u16)(1+N*4), (u16)(3+N*4), /* |/ / | */ }; /* 2 2--0 */ } } // namespace Magnum::Examples