#include "chunk.hpp" #include #include namespace Magnum::Examples { atlas_texture::atlas_texture(const Trade::ImageData2D& image, Vector2i dims) : size_{image.size()}, dims_{dims}, tile_size_{size_ / dims} { CORRADE_INTERNAL_ASSERT(dims_[0] > 0 && dims_[1] > 0); CORRADE_INTERNAL_ASSERT(tile_size_ * dims_ == size_); CORRADE_INTERNAL_ASSERT(size_ % dims_ == Vector2i{}); tex_.setWrapping(GL::SamplerWrapping::ClampToEdge) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setMinificationFilter(GL::SamplerFilter::Linear) .setStorage(1, GL::textureFormat(image.format()), image.size()) .setSubImage(0, {}, image); } std::array atlas_texture::texcoords_for_id(int id_) const { CORRADE_INTERNAL_ASSERT(id_ >= 0 && id_ < dims_.product()); constexpr Vector2 _05 = { 0.5f, 0.5f }; constexpr Vector2i _1 = { 1, 1 }; Vector2i id = { id_ % dims_[1], id_ / dims_[1] }; auto p0 = (Vector2(id * tile_size_) + _05) / Vector2(size_); auto p1 = (Vector2((id + _1) * tile_size_) + _05) / Vector2(size_); return {{ { p1[0], p1[1] }, // bottom right { p1[0], p0[1] }, // top right { p0[0], p1[1] }, // bottom left { p0[0], p0[1] } // top left }}; } std::array atlas_texture::floor_quad(Vector3 center, Vector2 size) { float x = size[0]*.5f, y = size[1]*.5f; return {{ { x + center[0], -y + center[1], 0}, { x + center[0], y + center[1], 0}, {-x + center[0], -y + center[1], 0}, {-x + center[0], y + center[1], 0}, }}; } std::array atlas_texture::indices(int N) { CORRADE_INTERNAL_ASSERT(N >= 0); using u16 = UnsignedShort; return { /* 3--1 1 */ (u16)(0+N*4), (u16)(1+N*4), (u16)(2+N*4), /* | / /| */ (u16)(2+N*4), (u16)(1+N*4), (u16)(3+N*4), /* |/ / | */ }; /* 2 2--0 */ } } // namespace Magnum::Examples