#pragma once #include "local-coords.hpp" #include "scenery.hpp" #include #include #include #include #include #include #include //namespace floormat::Serialize { struct anim_frame; } namespace floormat { struct tile_shader; struct anim_atlas; struct chunk; //using anim_frame = Serialize::anim_frame; struct anim_mesh final { anim_mesh(); void draw(tile_shader& shader, chunk& c); void draw(tile_shader& shader, anim_atlas& atlas, rotation r, std::size_t frame, local_coords xy); private: struct vertex_data final { Vector3 position; Vector2 texcoords; float depth = -1; }; using quad_data = std::array; static std::array make_index_array(); GL::Mesh _mesh; GL::Buffer _vertex_buffer{quad_data{}, Magnum::GL::BufferUsage::DynamicDraw}, _index_buffer{make_index_array()}; }; } // namespace floormat