#include "quad-wall-w.hpp" #include #include namespace floormat::wireframe { auto quad_wall_w::make_vertex_array() const -> vertex_array { const float x = size[0]*.5f, y = size[1]*.5f, z = size[2]; const auto cx = center[0], cy = center[1], cz = center[2]; return {{ { -x + cx, -y + cy, cz }, { -x + cx, y + cy, cz }, { -x + cx, y + cy, z + cz }, { -x + cx, -y + cy, z + cz }, }}; } quad_wall_w::quad_wall_w(Vector3 center, Vector3 size, float line_width) : center(center), size(size), line_width{line_width} {} void quad_wall_w::on_draw() const { GL::Renderer::setLineWidth(line_width); } } // namespace floormat::wireframe