#include "app.hpp" #include "compat/assert.hpp" #include "compat/sysexits.hpp" #include "floormat/main.hpp" #include "floormat/settings.hpp" #include "loader/loader.hpp" #include "world.hpp" #include "src/anim-atlas.hpp" #include "src/character.hpp" #include #include #include #include #include #include #include namespace floormat { app::app(fm_settings&& opts) : M{floormat_main::create(*this, Utility::move(opts))} { reset_world(); auto& w = M->world(); constexpr chunk_coords_ coord{0, 0, 0}; maybe_initialize_chunk_(coord, w[coord]); reset_camera_offset(); M->set_render_vobjs(_render_vobjs); inspectors.reserve(16); } app::~app() = default; void app::reset_world() { reset_world(floormat::world{}); } void app::ensure_player_character(world& w) { if (_character_id) if (auto C = w.find_entity(_character_id); C && C->type() == entity_type::character) return; _character_id = 0; auto id = (object_id)-1; for (const auto& [coord, c] : w.chunks()) { for (const auto& e_ : c.entities()) { const auto& e = *e_; if (e.type() == entity_type::character) { const auto& C = static_cast(e); if (C.playable) id = std::min(id, C.id); } } } if (id != (object_id)-1) _character_id = id; else { character_proto cproto; cproto.name = "Player"_s; cproto.playable = true; _character_id = w.make_entity(w.make_id(), global_coords{}, cproto)->id; } } void app::reset_world(struct world&& w_) { if (!M) return; _editor.on_release(); _editor.clear_selection(); kill_popups(true); _tested_light = 0; clear_keys(); const auto pixel = cursor.pixel; cursor = {}; _character_id = 0; _render_vobjs = true; _render_all_z_levels = true; auto& w = M->reset_world(Utility::move(w_)); w.collect(true); ensure_player_character(w); update_cursor_tile(pixel); } int app::exec() { return M->exec(); } static const char* const true_values[] = { "1", "true", "yes", "y", "Y", "on", "ON", "enable", "enabled", }; static const char* const false_values[] = { "0", "false", "no", "n", "N", "off", "OFF", "disable", "disabled", }; template static inline bool find_arg(const T& list, const U& value) { return std::find_if(std::cbegin(list), std::cend(list), [&](const auto& x) { return x == value; }) != std::cend(list); } static bool parse_bool(StringView name, const Corrade::Utility::Arguments& args) { StringView str = args.value(name); if (find_arg(true_values, str)) return true; else if (find_arg(false_values, str)) return false; Error{Error::Flag::NoSpace} << "invalid --" << name << " argument '" << str << "': should be 'true' or 'false'"; std::exit(EX_USAGE); } fm_settings app::parse_cmdline(int argc, const char* const* const argv) { fm_settings opts; Corrade::Utility::Arguments args{}; args.addSkippedPrefix("magnum") .addOption("vsync", "1").setFromEnvironment("vsync", "FLOORMAT_VSYNC").setHelp("vsync", "vertical sync", "true|false") .addOption('g', "geometry", "").setHelp("geometry", "width x height, e.g. 1024x768", "WxH") .addOption("window", "windowed").setFromEnvironment("window", "FLOORMAT_WINDOW_MODE").setHelp("window", "window mode", "windowed|fullscreen|borderless") .parse(argc, argv); opts.vsync = parse_bool("vsync", args); if (auto str = args.value("geometry")) { Vector2us size; int n = 0, ret = std::sscanf(str.data(), "%hux%hu%n", &size.x(), &size.y(), &n); if (ret != 2 || (size_t)n != str.size() || Vector2ui(size).product() == 0) { Error{} << "invalid --geometry argument '%s'" << str; std::exit(EX_USAGE); } else opts.resolution = Vector2i(size); } if (auto str = args.value("window"); str == "fullscreen") { opts.fullscreen = true; opts.resizable = false; } else if (str == "borderless") { opts.borderless = true; opts.resizable = false; } else if (str == "fullscreen-desktop") { opts.fullscreen_desktop = true; opts.resizable = false; } else if (str == "maximize" || str == "maximized") opts.maximized = true; else if (str == "windowed") (void)0; else { Error{Error::Flag::NoSpace} << "invalid display mode '" << str << "'"; std::exit(EX_USAGE); } return opts; } int app::run_from_argv(const int argc, const char* const* const argv) { auto opts = parse_cmdline(argc, argv); int ret; //auto [argv2, argc2] = make_argv_for_magnum(opts, argv ? argv[0] : "floormat"); opts.argv = argv; opts.argc = argc; Pointer ptr; { app application{Utility::move(opts)}; ret = application.exec(); ptr = Utility::move(application.M); (void)ptr; } loader_::destroy(); return ret; } } // namespace floormat int main(int argc, char** argv) { #ifdef _WIN32 floormat::app::set_dpi_aware(); #endif return floormat::app::run_from_argv(argc, argv); } #ifdef _MSC_VER #include // for __arg{c,v} #ifdef __clang__ # pragma clang diagnostic push # pragma clang diagnostic ignored "-Wmain" #endif extern "C" int __stdcall WinMain(void*, void*, void*, int); extern "C" int __stdcall WinMain(void*, void*, void*, int) { return main(__argc, __argv); } #ifdef __clang__ # pragma clang diagnostic pop #endif #endif