#pragma once #include "compat/defs.hpp" #include "compat/enum-bitset.hpp" #include "editor.hpp" #include "draw/wireframe.hpp" #include "draw/quad-floor.hpp" #include "draw/quad-wall-n.hpp" #include "draw/quad-wall-w.hpp" #include "draw/quad.hpp" #include "draw/box.hpp" #include "floormat/app.hpp" #include "keys.hpp" #include "src/object-id.hpp" #include "tests.hpp" #include #include #include #include namespace floormat { struct chunk; struct floormat_main; class tile_atlas; struct tile_editor; struct fm_settings; class anim_atlas; struct critter; struct point; struct cursor_state final { Optional pixel; Optional tile; Optional subpixel; bool in_imgui = false; Optional point() const; }; struct clickable; enum class Cursor: uint32_t { Arrow, TextInput, Wait, Crosshair, WaitArrow, ResizeNWSE, ResizeNESW, ResizeWE, ResizeNS, ResizeAll, No, Hand, Hidden, HiddenLocked, }; enum class popup_target_type : unsigned char { none, scenery, }; struct popup_target final { object_id id; // todo switch to weak_ptr popup_target_type target = popup_target_type::none; bool operator==(const popup_target&) const; }; struct app final : floormat_app { static int run_from_argv(int argc, const char* const* argv); static fm_settings parse_cmdline(int argc, const char* const* argv); ~app() override; #ifdef _WIN32 static void set_dpi_aware(); #endif object_id get_object_colliding_with_cursor(); floormat_main& main(); const struct cursor_state& cursor_state(); clickable* find_clickable_scenery(const Optional& pixel); std::shared_ptr ensure_player_character(world& w); private: using key_set = enum_bitset; app(fm_settings&& opts); fm_DECLARE_DELETED_COPY_ASSIGNMENT(app); fm_DECLARE_DEPRECATED_MOVE_ASSIGNMENT(app); int exec(); void update(float dt) override; void update_world(float dt); void update_cursor_tile(const Optional& pixel); z_bounds get_z_bounds() override; void set_cursor(); void maybe_initialize_chunk(const chunk_coords_& pos, chunk& c) override; void maybe_initialize_chunk_(const chunk_coords_& pos, chunk& c); void update_character(float dt); void reset_world(); void reset_world(struct world&& w); void draw() override; void on_mouse_move(const mouse_move_event& event) noexcept override; void on_mouse_up_down(const mouse_button_event& event, bool is_down) noexcept override; void on_mouse_scroll(const mouse_scroll_event& event) noexcept override; void on_key_up_down(const key_event& event, bool is_down) noexcept override; std::tuple resolve_keybinding(int k, int mods); void on_text_input_event(const text_input_event& event) noexcept override; //bool on_text_editing_event(const text_editing_event& event) noexcept override; void on_viewport_event(const Magnum::Math::Vector2& size) noexcept override; void on_any_event(const any_event& event) noexcept override; void on_focus_in() noexcept override; void on_focus_out() noexcept override; void on_mouse_leave() noexcept override; void on_mouse_enter() noexcept override; void do_mouse_move(int modifiers); void do_mouse_up_down(uint8_t button, bool is_down, int modifiers); void do_mouse_scroll(int offset); void do_camera(float dt, const key_set& cmds, int mods); void reset_camera_offset(); void do_quicksave(); void do_quickload(); void do_new_file(); void do_escape(); void draw_collision_boxes(); void draw_clickables(); void draw_light_info(); void draw_lightmap_test(float main_menu_height); void do_lightmap_test(); void draw_editor_pane(float main_menu_height); void draw_inspector(); static void entity_inspector_name(char* buf, size_t len, object_id id); bool check_inspector_exists(const popup_target& p); void draw_editor_tile_pane_atlas(tile_editor& ed, StringView name, const std::shared_ptr& atlas); void draw_editor_scenery_pane(scenery_editor& ed); void draw_editor_vobj_pane(vobj_editor& ed); void set_cursor_from_imgui(); void draw_cursor(); void init_imgui(Vector2i size); void draw_ui(); float draw_main_menu(); void draw_fps(); void draw_tile_under_cursor(); void draw_z_level(); void do_popup_menu(); void kill_popups(bool hard); void render_menu(); void do_key(key k, int mods); void do_key(key k); void do_set_mode(editor_mode mode); void do_rotate(bool backward); void apply_commands(const key_set& k); int get_key_modifiers(); void clear_keys(key min_inclusive, key max_exclusive); void clear_keys(); void clear_non_global_keys(); void clear_non_repeated_keys(); [[nodiscard]] bool tests_handle_key(const key_event& e, bool is_down); [[nodiscard]] bool tests_handle_mouse_click(const mouse_button_event& e, bool is_down); [[nodiscard]] bool tests_handle_mouse_move(const mouse_move_event& e); void tests_pre_update(); void tests_post_update(); void draw_tests_pane(); void draw_tests_overlay(); void tests_reset_mode(); tests_data& tests(); Pointer M; Pointer _tests; ImGuiIntegration::Context _imgui{NoCreate}; GL::Texture2D _wireframe_texture = wireframe::make_constant_texture(); wireframe_mesh _wireframe_quad {_wireframe_texture}; wireframe_mesh _wireframe_wall_n {_wireframe_texture}; wireframe_mesh _wireframe_wall_w {_wireframe_texture}; wireframe_mesh _wireframe_box {_wireframe_texture}; wireframe_mesh _wireframe_rect {_wireframe_texture}; editor _editor{this}; key_set keys; std::array key_modifiers = {}; std::vector inspectors; object_id _character_id = 0; struct cursor_state cursor; popup_target _popup_target; Optional tested_light_chunk; int8_t _z_level = 0; bool _pending_popup : 1 = false; bool _render_bboxes : 1 = false; bool _render_clickables : 1 = false; bool _render_vobjs : 1 = true; bool _render_all_z_levels : 1 = true; }; } // namespace floormat