#pragma once #include "compat/defs.hpp" #include "global-coords.hpp" #include "tile-image.hpp" #include "scenery.hpp" #include "editor-enums.hpp" #include "tile-editor.hpp" #include "scenery-editor.hpp" #include "vobj-editor.hpp" #include #include #include namespace floormat { struct world; struct anim_atlas; struct tile_atlas; struct app; struct editor final { [[nodiscard]] bool dirty() const noexcept { return _dirty; } void set_dirty(bool value) noexcept { _dirty = value; } [[nodiscard]] editor_mode mode() const noexcept { return _mode; } void set_mode(editor_mode mode); tile_editor* current_tile_editor() noexcept; const tile_editor* current_tile_editor() const noexcept; scenery_editor* current_scenery_editor() noexcept; const scenery_editor* current_scenery_editor() const noexcept; vobj_editor* current_vobj_editor() noexcept; const vobj_editor* current_vobj_editor() const noexcept; enum class button : unsigned char { none, place, remove, }; void on_click(world& world, global_coords pos, int mods, button b); void on_click_(world& world, global_coords pos, button b); void on_mouse_move(world& world, global_coords& pos, int modifiers); void on_release(); void clear_selection(); editor(app* a); editor(editor&&) noexcept = default; editor& operator=(editor&&) noexcept = default; fm_DECLARE_DELETED_COPY_ASSIGNMENT(editor); static constexpr inline auto rotation_N = editor_wall_rotation::N; static constexpr inline auto rotation_W = editor_wall_rotation::W; using snap_mode = editor_snap_mode; private: snap_mode get_snap_value(snap_mode snap, int mods) const; static global_coords apply_snap(global_coords pos, global_coords last, snap_mode snap) noexcept; app* _app; tile_editor _floor{ editor_mode::floor, "floor"_s }; tile_editor _wall { editor_mode::walls, "wall"_s }; scenery_editor _scenery; vobj_editor _vobj; struct drag_pos final { global_coords coord, draw_coord; snap_mode snap = snap_mode::none; button btn; }; Optional _last_pos; editor_mode _mode = editor_mode::none; bool _dirty = false; }; } // namespace floormat