#include "app.hpp" #include "floormat/main.hpp" #include "floormat/events.hpp" #include "src/world.hpp" #include "keys.hpp" #include #include #include #include #include namespace floormat { void app::on_focus_in() noexcept {} void app::on_mouse_enter() noexcept {} void app::on_any_event(const any_event&) noexcept {} #define accessor(type, name) \ type m_##name = {}; auto name() const noexcept { return m_##name; } void app::clear_keys(key min_inclusive, key max_exclusive) { using key_type = decltype(keys)::value_type; for (key_type i = key_type(min_inclusive); i < key_type(max_exclusive); i++) { const auto idx = key(i); keys[idx] = false; key_modifiers[i] = kmod_none; } } void app::clear_keys() { keys.reset(); key_modifiers = {}; } void app::on_mouse_move(const mouse_move_event& event) noexcept { struct { accessor(Vector2i, position) } e = {event.position}; cursor.in_imgui = _imgui.handleMouseMoveEvent(e); update_cursor_tile(event.position); do_mouse_move(event.mods); } void app::on_mouse_up_down(const mouse_button_event& event, bool is_down) noexcept { enum class Button : std::underlying_type_t { Left = mouse_button_left, Right = mouse_button_right, Middle = mouse_button_middle, }; struct ev { using Button = Button; accessor(Vector2i, position) accessor(Button, button) } e = {event.position, Button(event.button)}; if (!(cursor.in_imgui = is_down ? _imgui.handleMousePressEvent(e) : _imgui.handleMouseReleaseEvent(e))) do_mouse_up_down(event.button, is_down, event.mods); } void app::on_mouse_scroll(const mouse_scroll_event& event) noexcept { struct { accessor(Vector2, offset) accessor(Vector2i, position) } e = {event.offset, event.position}; _imgui.handleMouseScrollEvent(e); } static constexpr int fixup_mods_(int mods, int value, int mask) { return !!(mods & mask) * value; } static constexpr int fixup_mods(int mods) { int ret = 0; ret |= fixup_mods_(mods, kmod_ctrl, KMOD_CTRL); ret |= fixup_mods_(mods, kmod_shift, KMOD_SHIFT); ret |= fixup_mods_(mods, kmod_alt, KMOD_ALT); ret |= fixup_mods_(mods, kmod_super, KMOD_GUI); return ret; } void app::on_key_up_down(const key_event& event, bool is_down) noexcept { using KeyEvent = Platform::Sdl2Application::KeyEvent; struct Ev final { using Key = KeyEvent::Key; using Modifier = KeyEvent::Modifier; using Modifiers = KeyEvent::Modifiers; accessor(Key, key) accessor(Modifiers, modifiers) } e = {Ev::Key(event.key), Ev::Modifier(event.mods)}; [[maybe_unused]] constexpr int CTRL = kmod_ctrl; [[maybe_unused]] constexpr int SHIFT = kmod_shift; [[maybe_unused]] constexpr int ALT = kmod_alt; [[maybe_unused]] constexpr int SUPER = kmod_super; const auto mods = fixup_mods(event.mods); const key x = fm_begin(switch (auto k = event.key | mods) { default: return key_COUNT; case SDLK_w: return key_camera_up; case SDLK_a: return key_camera_left; case SDLK_s: return key_camera_down; case SDLK_d: return key_camera_right; case SDLK_HOME: return key_camera_reset; case SDLK_r: return key_rotate_tile; case SDLK_1: return key_mode_none; case SDLK_2: return key_mode_floor; case SDLK_3: return key_mode_walls; case SDLK_F5: return key_quicksave; case SDLK_F9: return key_quickload; case SDLK_q | CTRL: return key_quit; }); if (x == key_COUNT) void(); else if (x >= key_NO_REPEAT) !event.is_repeated ? do_key(x, mods) : void(); else if (is_down ? _imgui.handleKeyPressEvent(e) : _imgui.handleKeyReleaseEvent(e)) clear_non_global_keys(); else { keys[x] = is_down; key_modifiers[std::size_t(x)] = event.mods; } } void app::on_text_input_event(const text_input_event& event) noexcept { struct { accessor(Containers::StringView, text) } e = {event.text}; if (_imgui.handleTextInputEvent(e)) clear_non_global_keys(); } void app::on_viewport_event(const Math::Vector2& size) noexcept { init_imgui(size); } void app::on_focus_out() noexcept { update_cursor_tile(std::nullopt); clear_keys(); } void app::on_mouse_leave() noexcept { update_cursor_tile(std::nullopt); } void app::do_key(floormat::key k) { do_key(k, SDL_GetModState()); } int app::get_key_modifiers() { return fixup_mods(SDL_GetModState()); } } // namespace floormat