#include "app.hpp" #include "floormat/main.hpp" #include "imgui-raii.hpp" #include "compat/format.hpp" namespace floormat { using namespace floormat::imgui; void app::draw_fps() { const auto dpi = M->dpi_scale(); const auto frame_time = M->smoothed_dt(); char buf[16]; const double hz = frame_time > 1e-6f ? (int)std::round(10./(double)frame_time + .05) * .1 : 9999; snformat(buf, "{:.1f} FPS"_cf, hz); const ImVec2 size = ImGui::CalcTextSize(buf); ImDrawList& draw = *ImGui::GetForegroundDrawList(); draw.AddText(nullptr, ImGui::GetCurrentContext()->FontSize, {M->window_size()[0] - size.x - 3.5f*dpi[0], 3*dpi[1]}, ImGui::ColorConvertFloat4ToU32({0, 1, 0, 1}), buf); #if 0 static auto timer = fm_begin( Timeline t; t.start(); return t; ); if (timer.currentFrameDuration() >= 2) { timer.start(); std::printf("FPS %f\n", (double)(frame_time > 1e-6f ? 1/frame_time : 0)); std::fflush(stdout); } #endif } void app::draw_tile_under_cursor() { if (!cursor.tile) return; const auto dpi = M->dpi_scale(); char buf[64]; const auto coord = *cursor.tile; const auto chunk = coord.chunk(); const auto local = coord.local(); const auto z = coord.z(); if (z == 0) snformat(buf, "{}x{} - {}:{}"_cf, chunk.x, chunk.y, local.x, local.y); else snformat(buf, "{}x{}:{} - {}:{}"_cf, chunk.x, chunk.y, (int)z, local.x, local.y); const auto size = ImGui::CalcTextSize(buf); const auto window_size = M->window_size(); ImDrawList& draw = *ImGui::GetForegroundDrawList(); draw.AddText(nullptr, ImGui::GetCurrentContext()->FontSize, {window_size[0]*.5f - size.x/2, 3*dpi[1]}, (unsigned)-1, buf); } void app::draw_z_level() { if (_z_level == 0) return; if (cursor.pixel && cursor.tile && !cursor.in_imgui) { const auto dpi = M->dpi_scale(); const auto offset = Vector2(4, -3) * dpi; char buf[32]; ImDrawList& draw = *ImGui::GetForegroundDrawList(); snformat(buf, " +{:d}"_cf, _z_level); const auto font_size = ImGui::GetCurrentContext()->FontSize+3; auto shadow_offset = Vector2(1, 1)/* * dpi */; auto px = Vector2(*cursor.pixel) + offset, px2 = px + shadow_offset; draw.AddText(nullptr, font_size, {px2[0], px2[1]}, ImGui::ColorConvertFloat4ToU32({0, 0, 0, .75f}), buf); draw.AddText(nullptr, font_size, {px[0], px[1]}, ImGui::ColorConvertFloat4ToU32({1, 0, 1, 1}), buf); } } } // namespace floormat