#include "app.hpp" #include "floormat/main.hpp" #include "src/world.hpp" #include "loader/loader.hpp" #include namespace floormat { #define save_dir "save" #define quicksave_file save_dir "/" "quicksave.dat" #define quicksave_tmp save_dir "/" "quicksave.tmp" static bool ensure_save_directory() { auto dir = Path::join(loader.TEMP_PATH, save_dir); if (Path::make(save_dir)) return true; else { fm_warn("failed to create save directory '%s'", save_dir); return false; } } void app::do_quicksave() { auto file = Path::join(loader.TEMP_PATH, quicksave_file); auto tmp = Path::join(loader.TEMP_PATH, quicksave_tmp); if (!ensure_save_directory()) return; auto& world = M->world(); world.collect(true); if (Path::exists(tmp)) Path::remove(tmp); fputs("quicksave... ", stderr); fflush(stderr); world.serialize(tmp); Path::move(tmp, file); fputs("done\n", stderr); fflush(stderr); } void app::do_quickload() { auto file = Path::join(loader.TEMP_PATH, quicksave_file); if (!ensure_save_directory()) return; if (!Path::exists(file)) { fm_warn("no quicksave"); return; } fputs("quickload... ", stderr); fflush(stderr); reset_world(world::deserialize(file)); fputs("done\n", stderr); fflush(stderr); } void app::do_new_file() { reset_world(); auto& w = M->world(); maybe_initialize_chunk_(chunk_coords{}, w[chunk_coords{}]); } } // namespace floormat