#include "scenery-editor.hpp" #include "src/anim-atlas.hpp" #include "loader/loader.hpp" #include "compat/assert.hpp" #include "src/world.hpp" #include "rotation.inl" namespace floormat { using rotation_ = rotation; using rotation_t = std::underlying_type_t; scenery_editor::scenery_::operator bool() const noexcept { return proto; } scenery_editor::scenery_editor() noexcept { load_atlases(); } void scenery_editor::set_rotation(rotation_ r) { auto& s = _selected.proto.frame; s.bbox_offset = rotate_point(s.bbox_offset, s.r, r); s.bbox_size = rotate_size(s.bbox_size, s.r, r); s.r = r; } rotation_ scenery_editor::rotation() const { return _selected.proto.frame.r; } void scenery_editor::next_rotation() { set_rotation(_selected.proto.atlas->next_rotation_from(_selected.proto.frame.r)); } void scenery_editor::prev_rotation() { set_rotation(_selected.proto.atlas->prev_rotation_from(_selected.proto.frame.r)); } void scenery_editor::select_tile(const scenery_& s) { const auto r = s.proto.atlas && s.proto.atlas->check_rotation(_selected.proto.frame.r) ? _selected.proto.frame.r : s.proto.frame.r; _selected = s; set_rotation(r); } void scenery_editor::clear_selection() { _selected = {}; } auto scenery_editor::get_selected() const -> const scenery_& { return _selected; } bool scenery_editor::is_atlas_selected(const std::shared_ptr& atlas) const { return atlas == _selected.proto.atlas; } bool scenery_editor::is_item_selected(const scenery_& s) const { return s.name == _selected.name && s.proto.atlas == _selected.proto.atlas; } bool scenery_editor::is_anything_selected() const { return _selected.proto.atlas != nullptr; } void scenery_editor::place_tile(world& w, global_coords pos, const scenery_& s) { auto [c, t] = w[pos]; t.scenery() = s.proto; c.mark_scenery_modified(); } } // namespace floormat