#pragma once #include "scenery.hpp" #include #include #include namespace floormat { struct anim_atlas; struct global_coords; struct world; struct scenery_editor final { struct scenery_ final { String name, descr; scenery_proto proto; operator bool() const noexcept; }; scenery_editor() noexcept; void set_rotation(enum rotation r); enum rotation rotation() const; void next_rotation(); void prev_rotation(); void select_tile(const scenery_& s); void clear_selection(); const scenery_& get_selected() const; bool is_atlas_selected(const std::shared_ptr& atlas) const; bool is_item_selected(const scenery_& s) const; bool is_anything_selected() const; static void place_tile(world& w, global_coords pos, const scenery_& s); auto cbegin() const noexcept { return _atlases.cbegin(); } auto cend() const noexcept { return _atlases.cend(); } auto begin() const noexcept { return _atlases.cbegin(); } auto end() const noexcept { return _atlases.cend(); } private: void load_atlases(); std::map _atlases; scenery_ _selected; }; } // namespace floormat