#include "scenery-editor.hpp" #include "serialize/scenery.hpp" #include "loader/loader.hpp" #include "loader/scenery.hpp" #include namespace floormat { void scenery_editor::load_atlases() { _atlases.clear(); for (const auto& s : loader.sceneries()) _atlases[s.name] = scenery_{s.name, s.proto}; } } // namespace floormat