#include "scenery-editor.hpp" #include "serialize/scenery.hpp" #include "loader/loader.hpp" #include "loader/scenery-cell.hpp" #include namespace floormat { void scenery_editor::load_atlases() { _atlases.clear(); for (const auto& s : loader.scenery_list()) _atlases[s.name] = { .name = s.name, .proto = loader.scenery(s.name, s.name == loader.INVALID ? loader_policy::ignore : loader_policy::error) }; } } // namespace floormat