#include "tile-editor.hpp" #include "tile-atlas.hpp" #include "world.hpp" #include "keys.hpp" #include "loader/loader.hpp" #include "random.hpp" #include #include namespace floormat { tile_editor::tile_editor(editor_mode mode, StringView name) : _name{name}, _mode{ mode} { load_atlases(); } void tile_editor::load_atlases() { const auto filename = _name + ".json"; for (const auto& atlas : loader.tile_atlases(filename)) { const auto [name, _ext] = Path::splitExtension(atlas->name()); auto& [_, vec] = _permutation; vec.reserve(atlas->num_tiles()); _atlases[name] = atlas; } } std::shared_ptr tile_editor::maybe_atlas(StringView str) { if (auto it = _atlases.find(str); it != _atlases.end()) return it->second; else return nullptr; } std::shared_ptr tile_editor::atlas(StringView str) { if (auto ptr = maybe_atlas(str)) return ptr; else fm_abort("no such atlas: %s", str.cbegin()); } StringView tile_editor::name() const noexcept { return _name; } void tile_editor::clear_selection() { _selected_tile = {}; _permutation = {}; _selection_mode = sel_none; } void tile_editor::select_tile(const std::shared_ptr& atlas, std::size_t variant) { fm_assert(atlas); clear_selection(); _selection_mode = sel_tile; _selected_tile = { atlas, variant_t(variant % atlas->num_tiles()) }; } void tile_editor::select_tile_permutation(const std::shared_ptr& atlas) { fm_assert(atlas); clear_selection(); _selection_mode = sel_perm; _permutation = { atlas, {} }; } bool tile_editor::is_tile_selected(const std::shared_ptr& atlas, std::size_t variant) const { return atlas && _selection_mode == sel_tile && _selected_tile && atlas == _selected_tile.atlas && variant == _selected_tile.variant; } bool tile_editor::is_permutation_selected(const std::shared_ptr& atlas) const { const auto& [perm, _] = _permutation; return atlas && _selection_mode == sel_perm && perm == atlas; } bool tile_editor::is_atlas_selected(const std::shared_ptr& atlas) const { switch (_selection_mode) { default: case sel_none: return false; case sel_perm: return is_permutation_selected(atlas); case sel_tile: return atlas && _selected_tile && atlas == _selected_tile.atlas; } } bool tile_editor::is_anything_selected() const { return _selection_mode != sel_none; } template void fisher_yates(T begin, T end) { const auto N = std::distance(begin, end); for (auto i = N-1; i >= 1; i--) { const auto j = random(i+1); using std::swap; swap(begin[i], begin[j]); } } tile_image_proto tile_editor::get_selected_perm() { auto& [atlas, vec] = _permutation; const auto N = (variant_t)atlas->num_tiles(); if (N == 0) return {}; if (vec.empty()) { for (variant_t i = 0; i < N; i++) vec.push_back(i); fisher_yates(vec.begin(), vec.end()); } const auto idx = vec.back(); vec.pop_back(); return {atlas, idx}; } tile_image_proto tile_editor::get_selected() { switch (_selection_mode) { default: fm_warn_once("invalid editor mode '%u'", (unsigned)_selection_mode); [[fallthrough]]; case sel_none: return {}; case sel_tile: return _selected_tile; case sel_perm: return get_selected_perm(); } } void tile_editor::place_tile(world& world, global_coords pos, const tile_image_proto& img) { auto [c, t] = world[pos]; switch (_mode) { case editor_mode::none: break; case editor_mode::floor: c.mark_ground_modified(); t.ground() = img; break; case editor_mode::walls: c.mark_walls_modified(); switch (_rotation) { case editor_wall_rotation::N: t.wall_north() = img; break; case editor_wall_rotation::W: t.wall_west() = img; break; } break; default: fm_warn_once("wrong editor mode '%d' for place_tile()", (int)_mode); break; } } void tile_editor::toggle_rotation() { if (_mode != editor_mode::walls) _rotation = editor_wall_rotation::N; else if (_rotation == editor_wall_rotation::W) _rotation = editor_wall_rotation::N; else _rotation = editor_wall_rotation::W; } void tile_editor::set_rotation(editor_wall_rotation r) { switch (r) { default: fm_warn_once("invalid rotation '0x%hhx", (char)r); return; case editor_wall_rotation::W: case editor_wall_rotation::N: if (_mode == editor_mode::walls) _rotation = r; else _rotation = editor_wall_rotation::N; break; } } auto tile_editor::check_snap(int mods) const -> editor_snap_mode { const bool ctrl = mods & kmod_ctrl, shift = mods & kmod_shift; if (!(ctrl | shift)) return editor_snap_mode::none; switch (_mode) { default: case editor_mode::none: return editor_snap_mode::none; case editor_mode::walls: switch (_rotation) { case editor_wall_rotation::N: return editor_snap_mode::horizontal; case editor_wall_rotation::W: return editor_snap_mode::vertical; default: return editor_snap_mode::none; } case editor_mode::floor: if (shift) return editor_snap_mode::horizontal; if (ctrl) return editor_snap_mode::vertical; return editor_snap_mode::none; } } bool tile_editor::can_rotate() const { return _mode == editor_mode::walls; } } // namespace floormat