#include "floor-mesh.hpp" #include "shaders/tile-shader.hpp" #include "tile.hpp" #include "chunk.hpp" #include namespace Magnum::Examples { floor_mesh::floor_mesh() { _mesh.setCount((int)(_index_data.size() * _index_data[0].size())) .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{}) .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{}) .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort); } void floor_mesh::set_tile(quad_data& data, tile& x) { CORRADE_INTERNAL_ASSERT(x.ground_image); auto texcoords = x.ground_image.atlas->texcoords_for_id(x.ground_image.variant); for (std::size_t i = 0; i < 4; i++) data[i] = { texcoords[i] }; } void floor_mesh::draw(tile_shader& shader, chunk& c) { std::array data; c.foreach_tile([&](tile& x, std::size_t idx, local_coords) { set_tile(data[idx], x); }); _vertex_buffer.setData(data, Magnum::GL::BufferUsage::DynamicDraw); Magnum::GL::MeshView mesh{_mesh}; mesh.setCount(quad_index_count); tile_atlas* last_tile_atlas = nullptr; c.foreach_tile([&](tile& x, std::size_t i, local_coords) { mesh.setIndexRange((int)(i*quad_index_count), 0, quad_index_count*TILE_COUNT - 1); if (auto* atlas = x.ground_image.atlas.get(); atlas != last_tile_atlas) { atlas->texture().bind(0); last_tile_atlas = atlas; } shader.draw(mesh); }); } static auto make_index_array() { std::array, TILE_COUNT> array; // NOLINT(cppcoreguidelines-pro-type-member-init) for (std::size_t i = 0; i < std::size(array); i++) array[i] = tile_atlas::indices(i); return array; } static auto make_floor_positions_array() { std::array, TILE_COUNT> array; constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1]; for (std::size_t j = 0, k = 0; j < TILE_MAX_DIM; j++) for (std::size_t i = 0; i < TILE_MAX_DIM; i++, k++) { Vector3 center {(float)(X*i), (float)(Y*j), 0}; array[k] = { tile_atlas::floor_quad(center, {X, Y}) }; } return array; } const auto floor_mesh::_index_data = make_index_array(); const auto floor_mesh::_position_data = make_floor_positions_array(); } // namespace Magnum::Examples