#include "floor-mesh.hpp" #include "tile-atlas.hpp" #include "tile-shader.hpp" #include "tile.hpp" #include "chunk.hpp" #include namespace Magnum::Examples { floor_mesh::floor_mesh() { _mesh.setCount((int)(quad_index_count * _index_data.size())) .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{}) .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{}) .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort); } void floor_mesh::set_tile(tile& x, const local_coords pt) { CORRADE_INTERNAL_ASSERT(x.ground_image); constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1]; const auto idx = pt.to_index(); auto texcoords = x.ground_image.atlas->texcoords_for_id(x.ground_image.variant); //auto positions = img.atlas->floor_quad(center, { TILE_SIZE[0], TILE_SIZE[1] }); for (std::size_t i = 0; i < 4; i++) _vertex_data[idx][i] = { texcoords[i] }; } void floor_mesh::draw(tile_shader& shader, chunk& c) { c.foreach_tile([&](tile& x, std::size_t, local_coords pt) { set_tile(x, pt); }); _vertex_buffer.setData(_vertex_data, Magnum::GL::BufferUsage::DynamicDraw); #if 1 Magnum::GL::MeshView mesh{ _mesh }; mesh.setCount(quad_index_count); c.foreach_tile([&](tile& x, std::size_t i, local_coords) { mesh.setIndexRange((int)(i*quad_index_count), 0, quad_index_count*TILE_COUNT - 1); x.ground_image.atlas->texture().bind(0); shader.draw(mesh); }); #else c[0].ground_image.atlas->texture().bind(0); shader.draw(_mesh); #endif } static auto make_index_array() { constexpr auto quad_index_count = std::tuple_size_v; std::array, TILE_COUNT> array; // NOLINT(cppcoreguidelines-pro-type-member-init) for (std::size_t i = 0, k = 0; i < std::size(array); i++) array[i] = tile_atlas::indices(i); return array; } static auto make_floor_positions_array() { std::array, TILE_COUNT> array; constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1]; for (std::size_t j = 0, k = 0; j < TILE_MAX_DIM; j++) for (std::size_t i = 0; i < TILE_MAX_DIM; i++, k++) { Vector3 center {(float)(X*i), (float)(Y*j), 0}; array[k] = { tile_atlas::floor_quad(center, {X, Y}) }; } return array; } const auto floor_mesh::_index_data = make_index_array(); const auto floor_mesh::_position_data = make_floor_positions_array(); } // namespace Magnum::Examples