#include "atlas.hpp" #include "tile-shader.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Magnum::Examples { struct application final : Platform::Application { explicit application(const Arguments& arguments); void drawEvent() override; const Utility::Resource rs{"texturedquad-data"}; PluginManager::Manager plugins; Containers::Pointer tga_importer = plugins.loadAndInstantiate("TgaImporter"); GL::Mesh _mesh; tile_shader _shader; atlas_texture atlas = make_atlas("../share/game/images/tiles.tga", {8, 4}); atlas_texture make_atlas(const std::string& file, Vector2i dims); Matrix4x4 make_projection(Vector3 offset); }; using dpi_policy = Platform::Implementation::Sdl2DpiScalingPolicy; application::application(const Arguments& arguments): Platform::Application{arguments, Configuration{} .setTitle("Test") .setSize({640, 480}, dpi_policy::Physical)} { struct QuadVertex { Vector3 position; Vector2 textureCoordinates; // todo gl_FragDepth }; std::vector vertices; vertices.reserve(64*64*4); std::vector indices; indices.reserve(64*64*4); int k = 0; for (int j = -2; j <= 2; j++) for (int i = -2; i <= 2; i++) { constexpr int sz = 48; auto positions = atlas.floor_quad({(float)(sz*i), (float)(sz*j), 0}, {sz, sz}); auto texcoords = atlas.texcoords_for_id(k % atlas.size()); auto indices_ = atlas.indices(k); for (unsigned x = 0; x < 4; x++) vertices.push_back({ positions[x], texcoords[x] }); for (auto x : indices_) indices.push_back((Short)x); k++; } _mesh.setCount((int)indices.size()) .addVertexBuffer(GL::Buffer{vertices}, 0, tile_shader::Position{}, tile_shader::TextureCoordinates{}) .setIndexBuffer(GL::Buffer{indices}, 0, GL::MeshIndexType::UnsignedShort); } void application::drawEvent() { GL::defaultFramebuffer.clear(GL::FramebufferClear::Color | GL::FramebufferClear::Depth); //GL::Renderer::enable(GL::Renderer::Feature::DepthTest); //GL::Renderer::setDepthMask(true); using namespace Math::Literals; _shader .set_projection(make_projection({0, 0, 0})) .set_color(0xffffff_rgbf) .bindTexture(atlas.texture()) .draw(_mesh); swapBuffers(); } atlas_texture application::make_atlas(const std::string& file, Vector2i dims) { if(!tga_importer || !tga_importer->openFile(file)) std::exit(1); Containers::Optional image = tga_importer->image2D(0); CORRADE_INTERNAL_ASSERT(image); return atlas_texture{*image, dims}; } Matrix4x4 application::make_projection(Vector3 offset) { using vec3 = glm::vec<3, double, glm::highp>; using mat4 = glm::mat<4, 4, double, glm::highp>; auto m = mat4{1}; auto size = windowSize(); double x = size[0]*.5, y = size[1]*.5, w = 4*sqrt(x*x+y*y); m = glm::ortho(-x, x, -y, y, -w, w); m = glm::translate(m, { (double)offset[0], (double)-offset[1], (double)offset[2] }); m = glm::scale(m, { 1., 0.6, 1. }); m = glm::rotate(m, glm::radians(-45.), vec3(1, 0, 0)); m = glm::rotate(m, glm::radians(0.), vec3(0, 1, 0)); m = glm::rotate(m, glm::radians(-45.), vec3(0, 0, 1)); return Matrix4x4{glm::mat4(m)}; } } // namespace Magnum::Examples MAGNUM_APPLICATION_MAIN(Magnum::Examples::application); #ifdef _MSC_VER # include # ifdef __clang__ # pragma clang diagnostic ignored "-Wmissing-prototypes" # pragma clang diagnostic ignored "-Wmain" # endif extern "C" int __stdcall WinMain(void*, void*, void*, int /* nCmdShow */) { return main(__argc, __argv); } #endif