#include #include "app.hpp" #include "compat/fpu.hpp" #include #include #include #include #include namespace floormat { app::app(const Arguments& arguments): Platform::Application{ arguments, Configuration{} .setTitle("Test") .setSize({1024, 768}, dpi_policy::Physical) .setWindowFlags(Configuration::WindowFlag::Resizable), GLConfiguration{} .setSampleCount(4) .setFlags(GLConfiguration::Flag::GpuValidation) } { if (!setSwapInterval(-1)) (void)setSwapInterval(1); set_fp_mask(); reset_camera_offset(); update_window_scale(windowSize()); setMinimalLoopPeriod(5); _imgui = ImGuiIntegration::Context(Vector2{windowSize()}, windowSize(), framebufferSize()); setup_menu(); SDL_MaximizeWindow(window()); timeline.start(); } void app::viewportEvent(Platform::Sdl2Application::ViewportEvent& event) { update_window_scale(event.windowSize()); GL::defaultFramebuffer.setViewport({{}, event.windowSize()}); _imgui.relayout(Vector2{event.windowSize()}, event.windowSize(), event.framebufferSize()); } void app::mousePressEvent(Platform::Sdl2Application::MouseEvent& event) { if (_imgui.handleMousePressEvent(event)) return event.setAccepted(); { const auto tile = pixel_to_tile(Vector2(*_cursor_pos)); int button; switch (event.button()) { case MouseEvent::Button::Left: button = 0; break; case MouseEvent::Button::Right: button = 1; break; case MouseEvent::Button::Middle: button = 2; break; case MouseEvent::Button::X1: button = 5; break; case MouseEvent::Button::X2: button = 6; break; default: button = -1; break; } do_mouse_click(tile, button); } } void app::mouseReleaseEvent(Platform::Sdl2Application::MouseEvent& event) { if (_imgui.handleMouseReleaseEvent(event)) return event.setAccepted(); #if 0 using Button = Platform::Sdl2Application::MouseEvent::Button; if (event.button() == Button::Left) { } #endif } void app::mouseMoveEvent(Platform::Sdl2Application::MouseMoveEvent& event) { if (_imgui.handleMouseMoveEvent(event)) return _cursor_pos = {}, event.setAccepted(); _cursor_pos = event.position(); } void app::mouseScrollEvent(Platform::Sdl2Application::MouseScrollEvent& event) { if (_imgui.handleMouseScrollEvent(event)) return event.setAccepted(); } void app::textInputEvent(Platform::Sdl2Application::TextInputEvent& event) { if (_imgui.handleTextInputEvent(event)) return keys = {}, event.setAccepted(); } void app::anyEvent(SDL_Event& event) { if (event.type == SDL_WINDOWEVENT) switch (event.window.event) { case SDL_WINDOWEVENT_FOCUS_LOST: return event_leave(); case SDL_WINDOWEVENT_FOCUS_GAINED: return event_enter(); case SDL_WINDOWEVENT_LEAVE: return event_mouse_leave(); case SDL_WINDOWEVENT_ENTER: return event_mouse_enter(); default: printf(""); break; // put breakpoint here } } void app::event_leave() { _cursor_pos = std::nullopt; } void app::event_enter() { } void app::event_mouse_leave() { _cursor_pos = std::nullopt; } void app::event_mouse_enter() { } } // namespace floormat