#pragma once #include "tile-atlas.hpp" #include "chunk.hpp" #include "shaders/tile-shader.hpp" #include "src/loader.hpp" #include "draw/floor-mesh.hpp" #include "draw/wall-mesh.hpp" #include "draw/wireframe-mesh.hpp" #include "draw/wireframe-quad.hpp" #include "draw/wireframe-box.hpp" #include "compat/enum-bitset.hpp" #include "editor.hpp" #include #include #include #include #include namespace floormat { struct app final : Platform::Application { using dpi_policy = Platform::Implementation::Sdl2DpiScalingPolicy; using tile_atlas_ = std::shared_ptr; explicit app(const Arguments& arguments); virtual ~app(); void drawEvent() override; void update(float dt); void do_camera(float dt); void reset_camera_offset(); void keyPressEvent(KeyEvent& event) override; void keyReleaseEvent(KeyEvent& event) override; void mousePressEvent(MouseEvent& event) override; void mouseReleaseEvent(MouseEvent& event) override; void mouseMoveEvent(MouseMoveEvent& event) override; void mouseScrollEvent(MouseScrollEvent& event) override; void textInputEvent(TextInputEvent& event) override; void do_key(KeyEvent::Key k, KeyEvent::Modifiers m, bool pressed, bool repeated); void draw_chunk(chunk& c); void draw_wireframe_quad(); void draw_wireframe_box(); void update_window_scale(Vector2i window_size); void viewportEvent(ViewportEvent& event) override; void draw_menu(); void draw_menu_bar(); void setup_menu(); void display_menu(); void debug_callback(GL::DebugOutput::Source src, GL::DebugOutput::Type type, UnsignedInt id, GL::DebugOutput::Severity severity, const std::string& str) const; void* register_debug_callback(); enum class key : int { camera_up, camera_left, camera_right, camera_down, camera_reset, quit, MAX }; chunk make_test_chunk(); const void* _dummy = register_debug_callback(); tile_shader _shader; tile_atlas_ floor1 = loader.tile_atlas("share/game/images/metal1.tga", {2, 2}); tile_atlas_ floor2 = loader.tile_atlas("share/game/images/floor1.tga", {4, 4}); tile_atlas_ wall1 = loader.tile_atlas("share/game/images/wood2.tga", {2, 2}); tile_atlas_ wall2 = loader.tile_atlas("share/game/images/wood1.tga", {2, 2}); chunk _chunk = make_test_chunk(); floor_mesh _floor_mesh; wall_mesh _wall_mesh; wireframe_mesh _wireframe_quad; wireframe_mesh _wireframe_box; ImGuiIntegration::Context _imgui{NoCreate}; Vector2 camera_offset; enum_bitset keys; Magnum::Timeline timeline; editor_mode _editor_mode = editor_mode{}; }; } // namespace floormat