#include "app.hpp" #include namespace floormat { void app::do_camera(float dt) { constexpr float pixels_per_second = 256; if (keys[key::camera_up]) camera_offset += Vector2(0, 1) * dt * pixels_per_second; else if (keys[key::camera_down]) camera_offset += Vector2(0, -1) * dt * pixels_per_second; if (keys[key::camera_left]) camera_offset += Vector2(1, 0) * dt * pixels_per_second; else if (keys[key::camera_right]) camera_offset += Vector2(-1, 0) * dt * pixels_per_second; _shader.set_camera_offset(camera_offset); if (keys[key::camera_reset]) reset_camera_offset(); } void app::reset_camera_offset() { camera_offset = project({TILE_MAX_DIM*TILE_SIZE[0]/2.f, TILE_MAX_DIM*TILE_SIZE[1]/2.f, 0}); //camera_offset = {}; } void app::update_window_scale(Vector2i sz) { _shader.set_scale(Vector2{sz}); } } // namespace floormat