#include "app.hpp" #include namespace floormat { void app::do_camera(float dt) { constexpr float pixels_per_second = 256; if (keys[key::camera_up]) camera_offset += Vector2(0, 1) * dt * pixels_per_second; else if (keys[key::camera_down]) camera_offset += Vector2(0, -1) * dt * pixels_per_second; if (keys[key::camera_left]) camera_offset += Vector2(1, 0) * dt * pixels_per_second; else if (keys[key::camera_right]) camera_offset += Vector2(-1, 0) * dt * pixels_per_second; _shader.set_camera_offset(camera_offset); if (keys[key::camera_reset]) reset_camera_offset(); } void app::reset_camera_offset() { camera_offset = project({TILE_MAX_DIM*TILE_SIZE[0]/2.f, TILE_MAX_DIM*TILE_SIZE[1]/2.f, 0}); //camera_offset = {}; } void app::update_window_scale(Vector2i sz) { _shader.set_scale(Vector2{sz}); } Vector2 app::pixel_to_tile(Vector2 position) const { const auto px = position - Vector2{windowSize()}*.5f - camera_offset; return unproject(px) / Vector2{TILE_SIZE[0]*.5f, TILE_SIZE[1]*.5f} + Vector2{.5f, .5f}; } void app::draw_cursor_tile() { if (_cursor_pos) { const auto tile = pixel_to_tile(Vector2(*_cursor_pos)); if (std::min(tile[0], tile[1]) >= 0 && std::max(tile[0], tile[1]) < (int)TILE_MAX_DIM) { const auto x = std::uint8_t(tile[0]), y = std::uint8_t(tile[1]); draw_wireframe_quad({x, y}); } } } } // namespace floormat