#include "app.hpp" #include namespace floormat { void app::do_camera(float dt_) { constexpr int pixels_per_second = 768; const auto dt = (double)dt_; auto camera_offset = _shader.camera_offset(); if (keys[key::camera_up]) camera_offset += Vector2d{0, 1} * dt * pixels_per_second; else if (keys[key::camera_down]) camera_offset += Vector2d{0, -1} * dt * pixels_per_second; if (keys[key::camera_left]) camera_offset += Vector2d{1, 0} * dt * pixels_per_second; else if (keys[key::camera_right]) camera_offset += Vector2d{-1, 0} * dt * pixels_per_second; { const auto max_camera_offset = Vector2d(windowSize() * 10); camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]); camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]); } _shader.set_camera_offset(camera_offset); if (keys[key::camera_reset]) reset_camera_offset(); recalc_cursor_tile(); } void app::reset_camera_offset() { #if 1 _shader.set_camera_offset(tile_shader::project({TILE_MAX_DIM*-.5*dTILE_SIZE[0], TILE_MAX_DIM*-.5*dTILE_SIZE[1], 0})); #else _shader.set_camera_offset({}); #endif recalc_cursor_tile(); } void app::update_window_scale(Vector2i sz) { _shader.set_scale(Vector2{sz}); } void app::recalc_cursor_tile() { if (_cursor_pixel) _cursor_tile = pixel_to_tile(Vector2d(*_cursor_pixel)); else _cursor_tile = std::nullopt; } global_coords app::pixel_to_tile(Vector2d position) const { const Vector2d px = position - Vector2d{windowSize()}*.5 - _shader.camera_offset()*.5; const Vector2d vec = tile_shader::unproject(px) / Vector2d{dTILE_SIZE[0]*.5, dTILE_SIZE[1]*.5} + Vector2d{.5, .5}; const auto x = (std::int32_t)std::floor(vec[0]), y = (std::int32_t)std::floor(vec[1]); return { x, y }; } std::array app::get_draw_bounds() const noexcept { const auto center = pixel_to_tile(Vector2d(windowSize()/2)).chunk(); constexpr auto N = 1; return { std::int16_t(center.x - N), std::int16_t(center.x + N), std::int16_t(center.y - N), std::int16_t(center.y + N), }; } } // namespace floormat