#include "app.hpp" #include "tile-defs.hpp" #include "camera-offset.hpp" #include #include namespace floormat { void app::drawEvent() { if (const float dt = timeline.previousFrameDuration(); dt > 0) { constexpr float RC = 0.1f; const float alpha = dt/(dt + RC); _frame_time = _frame_time*(1-alpha) + alpha*dt; } else { swapBuffers(); timeline.nextFrame(); } { const auto dt = std::clamp((double)timeline.previousFrameDuration(), 1e-6, 1e-1); update(dt); } _shader.set_tint({1, 1, 1, 1}); { _framebuffer.clear(GL::FramebufferClear::Color); _framebuffer.bind(); draw_msaa(); GL::defaultFramebuffer.bind(); GL::Framebuffer::blit(_framebuffer, GL::defaultFramebuffer, {{}, windowSize()}, GL::FramebufferBlit::Color); } render_menu(); swapBuffers(); redraw(); timeline.nextFrame(); } void app::draw_msaa() { const with_shifted_camera_offset o{_shader, BASE_X, BASE_Y}; draw_world(); draw_cursor_tile(); } void app::draw_world() { #if 0 _floor_mesh.draw(_shader, *_world[chunk_coords{0, 0}]); _wall_mesh.draw(_shader, *_world[chunk_coords{0, 0}]); #else auto foo = get_draw_bounds(); auto [minx, maxx, miny, maxy] = foo; for (std::int16_t y = miny; y <= maxy; y++) for (std::int16_t x = minx; x <= maxx; x++) { const chunk_coords c{x, y}; if (!_world.contains(c)) make_test_chunk(*_world[c]); const with_shifted_camera_offset o{_shader, c}; _floor_mesh.draw(_shader, *_world[c]); } for (std::int16_t y = miny; y <= maxy; y++) for (std::int16_t x = minx; x <= maxx; x++) { const chunk_coords c{x, y}; const with_shifted_camera_offset o{_shader, c}; _wall_mesh.draw(_shader, *_world[c]); } #endif } void app::draw_wireframe_quad(global_coords pos) { constexpr float LINE_WIDTH = 1; const auto pt = pos.to_signed(); if (const auto& [c, tile] = _world[pos]; tile.ground_image) { const Vector3 center{pt[0]*TILE_SIZE[0], pt[1]*TILE_SIZE[1], 0}; _shader.set_tint({1, 0, 0, 1}); _wireframe_quad.draw(_shader, {center, {TILE_SIZE[0], TILE_SIZE[1]}, LINE_WIDTH}); } } void app::draw_wireframe_box(local_coords pt) { constexpr float LINE_WIDTH = 1.5; constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1], Z = TILE_SIZE[2]; constexpr Vector3 size{X, Y, Z}; const Vector3 center1{X*pt.x, Y*pt.y, 0}; _shader.set_tint({0, 1, 0, 1}); _wireframe_box.draw(_shader, {center1, size, LINE_WIDTH}); } void app::draw_cursor_tile() { if (_cursor_tile && !_cursor_in_imgui) draw_wireframe_quad(*_cursor_tile); } } // namespace floormat