#include "app.hpp" #include "tile-defs.hpp" #include "camera-offset.hpp" #include #include namespace floormat { void app::drawEvent() { { const float dt = std::min(1.f/10, timeline.previousFrameDuration()); update(dt); } GL::defaultFramebuffer.clear(GL::FramebufferClear::Color); _shader.set_tint({1, 1, 1, 1}); { const with_shifted_camera_offset o{_shader, BASE_X, BASE_Y}; draw_world(); draw_cursor_tile(); } display_menu(); swapBuffers(); redraw(); timeline.nextFrame(); } std::array app::get_draw_bounds() const noexcept { std::int16_t minx = BASE_X, maxx = BASE_X, miny = BASE_Y, maxy = BASE_Y; { auto fn = [&](std::int32_t x, std::int32_t y) { const auto pos = pixel_to_tile({float(x + BASE_X), float(y + BASE_Y)}).chunk(); minx = std::min(minx, pos.x); maxx = std::max(maxx, pos.x); miny = std::min(miny, pos.y); maxy = std::max(maxy, pos.y); }; const auto sz = windowSize(); const auto x = sz[0]-1, y = sz[1]-1; fn(0, 0); fn(x, 0); fn(0, y); fn(x, y); } return {minx, maxx, miny, maxy}; } void app::draw_world() { auto [minx, maxx, miny, maxy] = get_draw_bounds(); for (std::int16_t y = miny; y <= maxy; y++) for (std::int16_t x = minx; x <= maxx; x++) _floor_mesh.draw(_shader, *_world[chunk_coords{x, y}]); for (std::int16_t y = miny; y <= maxy; y++) for (std::int16_t x = minx; x <= maxx; x++) _wall_mesh.draw(_shader, *_world[chunk_coords{x, y}]); } void app::draw_wireframe_quad(global_coords pos) { constexpr float LINE_WIDTH = 1; const auto pt = pos.to_signed(); if (const auto& [c, tile] = _world[pos]; tile.ground_image) { const Vector3 center{pt[0]*TILE_SIZE[0], pt[1]*TILE_SIZE[1], 0}; _shader.set_tint({1, 0, 0, 1}); _wireframe_quad.draw(_shader, {center, {TILE_SIZE[0], TILE_SIZE[1]}, LINE_WIDTH}); } } void app::draw_wireframe_box(local_coords pt) { constexpr float LINE_WIDTH = 1.5; constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1]; constexpr Vector3 size{TILE_SIZE[0], TILE_SIZE[1], TILE_SIZE[2]*1.5f}; const Vector3 center1{X*pt.x, Y*pt.y, 0}; _shader.set_tint({0, 1, 0, 1}); _wireframe_box.draw(_shader, {center1, size, LINE_WIDTH}); } void app::draw_cursor_tile() { if (_cursor_tile) draw_wireframe_quad(*_cursor_tile); } } // namespace floormat