#pragma once #include #include #ifndef __CLION_IDE__ #include #endif namespace floormat::imgui { struct raii_wrapper final { using F = void(*)(void); raii_wrapper(F fn) : dtor{fn} {} raii_wrapper() = default; ~raii_wrapper() { if (dtor) dtor(); } raii_wrapper(const raii_wrapper&) = delete; raii_wrapper& operator=(const raii_wrapper&) = delete; raii_wrapper& operator=(raii_wrapper&&) = delete; raii_wrapper(raii_wrapper&& other) noexcept : dtor{other.dtor} { other.dtor = nullptr; } inline operator bool() const noexcept { return dtor != nullptr; } F dtor = nullptr; }; [[nodiscard]] static inline raii_wrapper begin_window(Containers::StringView name = {}, ImGuiWindowFlags_ flags = ImGuiWindowFlags_None) { if (name.isEmpty()) name = "floormat editor"; if (ImGui::Begin(name.data(), nullptr, flags)) return {&ImGui::End}; else return {}; } [[nodiscard]] static inline raii_wrapper begin_main_menu() { if (ImGui::BeginMainMenuBar()) return {&ImGui::EndMainMenuBar}; else return {}; } [[nodiscard]] static inline raii_wrapper begin_menu(Containers::StringView name, bool enabled = true) { if (ImGui::BeginMenu(name.data(), enabled)) return {&ImGui::EndMenu}; else return {}; } [[nodiscard]] static inline raii_wrapper begin_list_box(Containers::StringView name, ImVec2 size = {}) { if (ImGui::BeginListBox(name.data(), size)) return {&ImGui::EndListBox}; else return {}; } [[nodiscard]] static inline raii_wrapper tree_node(Containers::StringView name, ImGuiTreeNodeFlags_ flags = ImGuiTreeNodeFlags_None) { if (ImGui::TreeNodeEx(name.data(), flags)) return {&ImGui::TreePop}; else return {}; } [[nodiscard]] static inline raii_wrapper push_style_var(ImGuiStyleVar_ var, Vector2 value) { ImGui::PushStyleVar(var, {value[0], value[1]}); return {[]{ ImGui::PopStyleVar(); }}; } [[nodiscard]] static inline raii_wrapper push_style_var(ImGuiStyleVar_ var, float value) { ImGui::PushStyleVar(var, value); return {[]{ ImGui::PopStyleVar(); }}; } [[nodiscard]] static inline raii_wrapper push_style_color(ImGuiCol_ var, const Color4& value) { ImGui::PushStyleColor(var, {value[0], value[1], value[2], value[3]}); return {[]{ ImGui::PopStyleColor(); }}; } } // namespace floormat::imgui