#include "main-impl.hpp" #include "compat/assert.hpp" #include #include #include namespace floormat { floormat_main::floormat_main() noexcept = default; floormat_main::~floormat_main() noexcept = default; main_impl::~main_impl() noexcept { reset_world(); } void main_impl::quit(int status) { Platform::Sdl2Application::exit(status); } struct world& main_impl::world() noexcept { return _world; } SDL_Window* main_impl::window() noexcept { return Sdl2Application::window(); } fm_settings& main_impl::settings() noexcept { return s; } const fm_settings& main_impl::settings() const noexcept { return s; } tile_shader& main_impl::shader() noexcept { return _shader; } const tile_shader& main_impl::shader() const noexcept { return _shader; } bool main_impl::is_text_input_active() const noexcept { return const_cast(*this).isTextInputActive(); } void main_impl::start_text_input() noexcept { startTextInput(); } void main_impl::stop_text_input() noexcept { stopTextInput(); } Platform::Sdl2Application& main_impl::application() noexcept { return *this; } const Platform::Sdl2Application& main_impl::application() const noexcept { return *this; } int main_impl::exec() { _framebuffer_size = framebufferSize(); recalc_viewport(_framebuffer_size, windowSize()); return Sdl2Application::exec(); } floormat_main* floormat_main::create(floormat_app& app, fm_settings&& options) { auto* ret = new main_impl(app, std::move(options), options.argc, const_cast(options.argv)); fm_assert(ret); return ret; } Vector2i floormat_main::window_size() const noexcept { return _framebuffer_size; } void main_impl::set_cursor(std::uint32_t cursor) noexcept { setCursor(Cursor(cursor)); } std::uint32_t main_impl::cursor() const noexcept { using App = Platform::Sdl2Application; return (std::uint32_t)static_cast(const_cast(this))->cursor(); } } // namespace floormat