#include "app.hpp" namespace floormat { chunk app::make_test_chunk() { constexpr auto N = TILE_MAX_DIM; chunk c; for (auto [x, k, pt] : c) { const auto& atlas = pt.x > N/2 && pt.y >= N/2 ? floor2 : floor1; x.ground_image = { atlas, (std::uint8_t)(k % atlas->num_tiles().product()) }; } constexpr auto K = N/2; c[{K, K }].wall_north = { wall1, 0 }; c[{K, K }].wall_west = { wall2, 0 }; c[{K, K+1}].wall_north = { wall1, 0 }; c[{K+1, K }].wall_west = { wall2, 0 }; return c; } void app::do_mouse_click(const Vector2 pos, int button) { _editor.click_at_tile(pos, button); } void app::update(float dt) { do_camera(dt); do_menu(); if (keys[key::quit]) Platform::Sdl2Application::exit(0); } Vector2 app::pixel_to_tile(Vector2 position) const { const auto px = position - Vector2{windowSize()}*.5f - camera_offset; return unproject(px) / Vector2{TILE_SIZE[0]*.5f, TILE_SIZE[1]*.5f} + Vector2{.5f, .5f}; } void app::draw_cursor_tile() { if (_cursor_pos) { const auto tile = pixel_to_tile(Vector2(*_cursor_pos)); if (std::min(tile[0], tile[1]) >= 0 && std::max(tile[0], tile[1]) < (int)TILE_MAX_DIM) { const auto x = std::uint8_t(tile[0]), y = std::uint8_t(tile[1]); draw_wireframe_quad({x, y}); } } } } // namespace floormat