#include "binary-reader.inl" #include "compat/limits.hpp" #include "src/world.hpp" #include "src/scenery.hpp" #include "src/critter.hpp" #include "src/light.hpp" #include "loader/loader.hpp" #include "loader/scenery-cell.hpp" #include "src/ground-atlas.hpp" #include "src/anim-atlas.hpp" #include "src/chunk-scenery.hpp" #include "compat/strerror.hpp" #include "src/tile.hpp" #include "src/pass-mode.hpp" #include "src/rotation.hpp" #include "src/object-type.hpp" #include #include #include #include #include #include /* protocol changelog: * 1) Initial version. * 2) Tile atlas variant now always a uint8_t. Was uint16_t or uint8_t * depending on value of the tile flag (1 << 6) which is now removed. * 3) Serialize scenery. Tile flag (1 << 6) added. * 4) Scenery dt now stored as fixed-point uint16_t. * 5) Serialize scenery pixel offset. * 6) Serialize scenery bboxes. * 7) Serialize scenery bbox_size offset. * 8) Entity subtypes. * 9) Interned strings. * 10) Chunk Z level. * 11) RLE empty tiles. * 12) Don't write object name twice. * 13) Entity counter initialized to 1024. * 14) Always store object offset, rework how sc_exact works. * 15) Add light alpha. * 16) One more bit for light falloff enum. * 17) Switch critter::offset_frac to unsigned. */ namespace floormat { struct object; struct object_proto; } // namespace floormat namespace floormat::Serialize { using tilemeta = uint8_t; using atlasid = uint16_t; using chunksiz = uint16_t; using proto_t = uint16_t; namespace { constexpr inline proto_t proto_version = 19; constexpr inline size_t atlas_name_max = 128; constexpr inline size_t critter_name_max = 128; constexpr inline size_t string_max = 512; constexpr inline proto_t min_proto_version = 1; constexpr inline auto chunk_magic = (uint16_t)~0xc0d3; constexpr inline auto scenery_magic = (uint16_t)~0xb00b; constexpr inline auto pass_mask = (1 << pass_mode_BITS)-1; template constexpr inline auto highbits = (T(1) << N)-1 << sizeof(T)*8-N-off; template constexpr T lowbits = N == sizeof(T)*8 ? (T)-1 : T((T{1} << N)-T{1}); constexpr inline uint8_t meta_short_scenery_bit = highbits; } // namespace template concept object_subtype = std::is_base_of_v || std::is_base_of_v; enum : tilemeta { meta_ground = 1 << 2, meta_wall_n = 1 << 3, meta_wall_w = 1 << 4, meta_rle = 1 << 7, meta_short_atlasid_ = 1 << 5, meta_short_variant_ = 1 << 6, meta_scenery_ = 1 << 7, }; } // namespace floormat::Serialize namespace floormat { namespace { } // namespace } // namespace floormat namespace { using namespace floormat; using namespace floormat::Serialize; constexpr inline atlasid meta_short_scenery_bit_ = highbits; constexpr inline atlasid meta_rotation_bits_ = highbits; constexpr inline atlasid scenery_id_flag_mask_ = meta_short_scenery_bit_ | meta_rotation_bits_; constexpr inline atlasid scenery_id_max_ = limits::max & ~scenery_id_flag_mask_; struct reader_state final { explicit reader_state(world& world, loader_policy policy) noexcept; void deserialize_world(ArrayView buf, proto_t proto); private: using reader_t = binary_reader{}.cbegin())>; StringView lookup_atlas(atlasid id); const scenery_proto& lookup_scenery(atlasid id); StringView lookup_string(uint32_t idx); void read_atlases(reader_t& reader); void read_sceneries(reader_t& reader); void read_strings(reader_t& reader); void read_chunks(reader_t& reader); void read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i); void preload_chunks(); std::vector strings; std::vector sceneries; std::vector atlases; world* _world; uint16_t PROTO = proto_version; loader_policy asset_policy; Array draw_array; Array> draw_vertexes; Array> draw_indexes; }; reader_state::reader_state(world& world, loader_policy p) noexcept : _world{&world}, asset_policy{p} {} void reader_state::read_atlases(reader_t& s) { const auto N = s.read(); atlases.reserve(N); for (atlasid i = 0; i < N; i++) { Vector2ub size; size[0] << s; size[1] << s; const auto& [buf, len] = s.read_asciiz_string(); atlases.push_back({buf, len}); } } template bool read_object_flags(binary_reader& s, U& e) { constexpr auto tag = object_type_::value; uint8_t flags; flags << s; e.pass = pass_mode(flags & pass_mask); if (e.type != tag) fm_throw("invalid object type '{}'"_cf, (int)e.type); if constexpr(tag == object_type::scenery) { if (auto* val = std::get_if(&e.subtype)) { val->active = !!(flags & 1 << 2); val->interactive = !!(flags & 1 << 4); } else if (auto* val = std::get_if(&e.subtype)) { val->active = !!(flags & 1 << 2); val->closing = !!(flags & 1 << 3); val->interactive = !!(flags & 1 << 4); } else fm_soft_assert(false); } else if constexpr(tag == object_type::critter) { e.playable = !!(flags & 1 << 2); } else { static_assert(tag == object_type::none); static_assert(tag != object_type::none); } return flags & 1 << 7; } void reader_state::read_sceneries(reader_t& s) { uint16_t magic; magic << s; if (magic != scenery_magic) fm_throw("bad scenery magic"_cf); atlasid sz; sz << s; fm_soft_assert(sz < scenery_id_max_); sceneries.resize(sz); auto i = 0uz; while (i < sz) { uint8_t num; num << s; fm_soft_assert(num > 0); auto str = s.read_asciiz_string(); auto sc = loader.scenery(str, asset_policy); for (auto n = 0uz; n < num; n++) { atlasid id; id << s; fm_soft_assert(id < sz); fm_soft_assert(!sceneries[id]); bool short_frame = read_object_flags(s, sc); fm_debug_assert(sc.atlas != nullptr); if (short_frame) sc.frame = s.read(); else sc.frame << s; fm_soft_assert(sc.frame < sc.atlas->info().nframes); sceneries[id] = sc; } i += num; } fm_soft_assert(i == sz); } void reader_state::read_strings(reader_t& s) { uint32_t size; size << s; strings.reserve(size); for (auto i = 0uz; i < size; i++) { auto str = s.read_asciiz_string(); strings.emplace_back(StringView{str}); } } StringView reader_state::lookup_atlas(atlasid id) { if (id < atlases.size()) return atlases[id]; else fm_throw("no such atlas: '{}'"_cf, id); } const scenery_proto& reader_state::lookup_scenery(atlasid id) { if (id < sceneries.size()) return sceneries[id]; else fm_throw("no such scenery: '{}'"_cf, id); } StringView reader_state::lookup_string(uint32_t idx) { fm_soft_assert(idx < strings.size()); return strings[idx]; } #ifndef FM_NO_DEBUG # define SET_CHUNK_SIZE() do { nbytes_read = s.bytes_read() - nbytes_start; } while (false) #else # define SET_CHUNK_SIZE() void() #endif void reader_state::read_chunks(reader_t& s) { Array array; const auto N = s.read(); #ifndef FM_NO_DEBUG [[maybe_unused]] size_t nbytes_read = 0; #endif for (auto k = 0uz; k < N; k++) { const auto nbytes_start = s.bytes_read(); std::decay_t magic; magic << s; if (magic != chunk_magic) fm_throw("bad chunk magic"_cf); chunk_coords_ ch; ch.x << s; ch.y << s; if (PROTO >= 10) [[likely]] ch.z << s; auto& c = (*_world)[ch]; c.mark_modified(); for (auto i = 0uz; i < TILE_COUNT; i++) { SET_CHUNK_SIZE(); const tilemeta flags = s.read(); if (PROTO >= 11) [[likely]] if (flags & meta_rle) { auto j = flags & 0x7fuz; i += j; continue; } tile_ref t = c[i]; using uchar = uint8_t; const auto make_atlas = [&]() -> image_proto_ { atlasid atlas_id; if (PROTO < 8) [[unlikely]] atlas_id = flags & meta_short_atlasid_ ? atlasid{s.read()} : s.read(); else atlas_id << s; uint8_t v; if (PROTO >= 2) [[likely]] v << s; else v = flags & meta_short_variant_ ? s.read() : uint8_t(s.read()); auto name = lookup_atlas(atlas_id); if constexpr(std::is_same_v) { auto atlas = loader.ground_atlas(name, asset_policy); fm_soft_assert(v < atlas->num_tiles()); return { atlas, v }; } else if constexpr(std::is_same_v) { auto atlas = loader.wall_atlas(name, asset_policy); return { atlas, v }; } else { static_assert(sizeof T{} != (size_t)-1); static_assert(sizeof T{} == (size_t)-1); std::unreachable(); } }; SET_CHUNK_SIZE(); //t.passability() = pass_mode(flags & pass_mask); if (flags & meta_ground) t.ground() = make_atlas.operator()(); if (flags & meta_wall_n) t.wall_north() = make_atlas.operator()(); if (flags & meta_wall_w) t.wall_west() = make_atlas.operator()(); if (PROTO >= 3 && PROTO < 8) [[unlikely]] if (flags & meta_scenery_) read_old_scenery(s, ch, i); SET_CHUNK_SIZE(); } uint32_t object_count = 0; if (PROTO >= 8) [[likely]] object_count << s; SET_CHUNK_SIZE(); for (auto i = 0uz; i < object_count; i++) { object_id oid; object_type type; if (PROTO >= 18) [[likely]] { oid << s; fm_soft_assert((oid & lowbits) == oid); type = object_type(s.read>()); } else { object_id _id; _id << s; oid = _id & lowbits<60, object_id>; fm_soft_assert(oid != 0); type = object_type(_id >> 61); } if (type >= object_type::COUNT || type == object_type::none) [[unlikely]] fm_throw("invalid_object_type '{}'"_cf, (int)type); const auto local = local_coords{s.read()}; Vector2b offset; if (PROTO >= 14) [[likely]] { offset[0] << s; offset[1] << s; } constexpr auto read_bbox = [](auto& s, auto& e) { s >> e.bbox_offset[0]; s >> e.bbox_offset[1]; s >> e.bbox_size[0]; s >> e.bbox_size[1]; }; SET_CHUNK_SIZE(); switch (type) { case object_type::hole: fm_abort("not implemented"); case object_type::critter: { critter_proto proto; proto.offset = offset; uint8_t id; id << s; proto.r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK); if (read_object_flags(s, proto)) proto.frame = s.read(); else proto.frame << s; Vector2us offset_frac; offset_frac[0] << s; offset_frac[1] << s; if (PROTO < 17) [[unlikely]] offset_frac = {}; const bool exact = id & meta_short_scenery_bit_; SET_CHUNK_SIZE(); if (PROTO >= 9) [[likely]] { uint32_t string_id; string_id << s; auto name = lookup_string(string_id); fm_soft_assert(name.size() < critter_name_max); proto.name = name; } else { auto [buf, len] = s.read_asciiz_string(); auto name = StringView{buf, len}; proto.name = name; } if (!exact) { if (PROTO < 14) [[unlikely]] { s >> proto.offset[0]; s >> proto.offset[1]; } read_bbox(s, proto); } SET_CHUNK_SIZE(); auto e = _world->make_object(oid, {ch, local}, proto); e->offset_frac = (uint16_t)((Vector2(offset_frac)*(1.f/65355)).length()*32768); (void)e; break; } case object_type::scenery: { atlasid id; id << s; bool exact; rotation r; if (PROTO >= 19) [[likely]] { uint8_t bits; bits << s; exact = bits & meta_short_scenery_bit; r = rotation(bits >> sizeof(bits)*8-1-rotation_BITS & rotation_MASK); } else { exact = id & meta_short_scenery_bit_; r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK); id &= ~scenery_id_flag_mask_; } auto sc = lookup_scenery(id); sc.offset = offset; (void)sc.atlas->group(r); sc.r = r; if (!exact) { if (read_object_flags(s, sc)) sc.frame = s.read(); else sc.frame << s; (void)sc.atlas->frame(sc.r, sc.frame); if (PROTO < 14) [[unlikely]] { s >> sc.offset[0]; s >> sc.offset[1]; } read_bbox(s, sc); _world->make_scenery(oid, {ch, local}, move(sc)); } break; } case object_type::light: { light_proto proto; proto.offset = offset; uint8_t flags; flags << s; const bool exact = flags & 1; proto.r = rotation((flags >> 1) & lowbits); bool enabled; if (PROTO >= 16) [[likely]] { proto.falloff = light_falloff((flags >> 4) & lowbits); enabled = (flags >> 7) & 1; } else { proto.falloff = light_falloff((flags >> 4) & lowbits<2>); enabled = (flags >> 6) & 1; } s >> proto.max_distance; for (auto i = 0uz; i < 3; i++) s >> proto.color[i]; if (PROTO >= 15) [[likely]] s >> proto.color[3]; if (!exact) { uint16_t frame; frame << s; auto pass = pass_mode((frame >> 14) & lowbits<2>); frame &= lowbits<14, uint16_t>; proto.pass = pass; proto.frame = frame; read_bbox(s, proto); } SET_CHUNK_SIZE(); auto L = _world->make_object(oid, {ch, local}, proto); L->enabled = enabled; (void)L; break; } case object_type::none: case object_type::COUNT: std::unreachable(); } } SET_CHUNK_SIZE(); fm_assert(c.is_scenery_modified()); fm_assert(c.is_passability_modified()); c.sort_objects(); } } void reader_state::preload_chunks() { for (auto& [coord, _] : _world->chunks()) { auto* c = _world->at(coord); fm_assert(c); c->ensure_ground_mesh(); c->ensure_wall_mesh(); c->ensure_scenery_mesh({ draw_array, draw_vertexes, draw_indexes }); c->ensure_passability(); } } void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i) { atlasid id; id << s; const bool exact = id & meta_short_scenery_bit_; const auto r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK); const global_coords coord{ch, local_coords{i}}; id &= ~scenery_id_flag_mask_; auto sc = lookup_scenery(id); sc.r = r; (void)sc.atlas->group(r); if (!exact) { if (read_object_flags(s, sc)) sc.frame = s.read(); else sc.frame << s; if (PROTO >= 5) [[likely]] { sc.offset[0] << s; sc.offset[1] << s; } if (PROTO >= 6) [[likely]] { sc.bbox_size[0] << s; sc.bbox_size[1] << s; } if (PROTO >= 7) [[likely]] { sc.bbox_offset[0] << s; sc.bbox_offset[1] << s; } if (auto* val = std::get_if(&sc.subtype)) { if (val->active) { if (PROTO >= 4) [[likely]] { uint16_t delta_; delta_ << s; sc.delta = uint32_t(delta_) * 65536u; } else { auto x = (double)s.read(); fm_soft_assert(x >= 0 && x <= 1); sc.delta = (uint32_t)(x * (uint32_t)-1); } } } else if (auto* val = std::get_if(&sc.subtype)) { if (val->active) { if (PROTO >= 4) [[likely]] { uint16_t delta_; delta_ << s; sc.delta = uint32_t(delta_) * 65536u; } else { auto x = (double)s.read(); fm_soft_assert(x >= 0 && x <= 1); sc.delta = (uint32_t)(x * (uint32_t)-1); } } } else fm_soft_assert(false); } else { _world->make_scenery(_world->make_id(), coord, move(sc)); } } void reader_state::deserialize_world(ArrayView buf, proto_t proto) { fm_assert(_world != nullptr); auto s = binary_reader{buf}; if (!(proto >= min_proto_version && proto <= proto_version)) fm_throw("bad proto version '{}' (should be between '{}' and '{}')"_cf, (size_t)proto, (size_t)min_proto_version, (size_t)proto_version); PROTO = proto; fm_assert(PROTO > 0); object_id object_counter = world::object_counter_init; read_atlases(s); if (PROTO >= 3) [[likely]] read_sceneries(s); if (PROTO >= 9) [[likely]] read_strings(s); if (PROTO >= 8) [[likely]] object_counter << s; read_chunks(s); s.assert_end(); if (PROTO >= 8) [[likely]] fm_assert(_world->object_counter() == world::object_counter_init); if (PROTO >= 13) [[likely]] _world->set_object_counter(object_counter); else if (PROTO >= 8) [[likely]] _world->set_object_counter(std::max(world::object_counter_init, object_counter)); preload_chunks(); _world = nullptr; } } // namespace namespace floormat { void world::deserialize_old(class world& w, ArrayView buf, proto_t proto, loader_policy asset_policy) { reader_state s{w, asset_policy}; s.deserialize_world(buf, proto); } } // namespace floormat