#include "scenery.hpp" #include "compat/exception.hpp" #include "anim-atlas.hpp" #include "compat/assert.hpp" #include "loader/loader.hpp" #include "serialize/corrade-string.hpp" #include "loader/scenery.hpp" #include "serialize/pass-mode.hpp" #include "serialize/magnum-vector2i.hpp" #include #include namespace { using namespace floormat; constexpr struct { scenery_type value = scenery_type::none; StringView str; } scenery_type_map[] = { { scenery_type::none, "none"_s }, { scenery_type::generic, "generic"_s }, { scenery_type::door, "door"_s }, //{ scenery_type::object, "object"_s }, }; constexpr struct { rotation value = rotation::N; StringView str; } rotation_map[] = { { rotation::N, "n"_s }, { rotation::NE, "ne"_s }, { rotation::E, "e"_s }, { rotation::SE, "se"_s }, { rotation::S, "s"_s }, { rotation::SW, "sw"_s }, { rotation::W, "w"_s }, { rotation::NW, "nw"_s }, }; template auto foo_from_string(StringView str, const T(&map)[N], const char* desc) { for (const auto& [value, str2] : map) if (str2 == str) return value; fm_throw("wrong {} string '{}'"_cf, desc, str); } template StringView foo_to_string(auto type, const T(&map)[N], const char* desc) { for (const auto& [type2, str] : map) if (type2 == type) return str; fm_throw("wrong {} enum '{}'"_cf, desc, (size_t)type); } } // namespace namespace nlohmann { void adl_serializer::to_json(json& j, const scenery_type val) { j = foo_to_string(val, scenery_type_map, "scenery_type"); } void adl_serializer::from_json(const json& j, scenery_type& val) { val = foo_from_string(j, scenery_type_map, "scenery_type"); } void adl_serializer::to_json(json& j, const rotation val) { j = foo_to_string(val, rotation_map, "rotation"); } void adl_serializer::from_json(const json& j, rotation& val) { val = foo_from_string(j, rotation_map, "rotation"); } void adl_serializer::to_json(json& j, const scenery_proto& f) { fm_assert(f.atlas); const scenery_proto default_scenery; if (f.type != default_scenery.type) j["type"] = f.type; j["atlas-name"] = f.atlas->name(); if (f.frame != default_scenery.frame) j["frame"] = f.frame; if (f.r != default_scenery.r) j["rotation"] = f.r; if (f.pass != default_scenery.pass) j["pass-mode"] = f.pass; if (f.active != default_scenery.active) j["active"] = f.active; if (f.interactive != default_scenery.interactive) j["interactive"] = f.interactive; if (f.offset != default_scenery.offset) j["offset"] = Vector2i(f.offset); if (f.bbox_offset != default_scenery.bbox_offset) j["bbox-offset"] = Vector2i(f.bbox_offset); if (f.bbox_size != default_scenery.bbox_size) j["bbox-size"] = Vector2ui(f.bbox_size); } void adl_serializer::from_json(const json& j, scenery_proto& f) { const auto get = [&](const StringView& name, auto& value) { auto s = std::string_view{name.data(), name.size()}; if (j.contains(s)) value = j[s]; }; StringView atlas_name = j["atlas-name"]; fm_soft_assert(!atlas_name.isEmpty()); f = {}; f.atlas = loader.anim_atlas(atlas_name, loader_::SCENERY_PATH); auto type = scenery_type::generic; get("type", type); auto frame = f.frame; get("frame", frame); auto r = f.atlas->first_rotation(); get("rotation", r); pass_mode pass = f.pass; get("pass-mode", pass); bool active = f.active; get("active", active); bool interactive = f.interactive; get("interactive", interactive); auto offset = Vector2i(f.offset); get("offset", offset); auto bbox_offset = Vector2i(f.bbox_offset); get("bbox-offset", bbox_offset); auto bbox_size = Vector2ui(f.bbox_size); get("bbox-size", bbox_size); fm_soft_assert(offset == Vector2i(Vector2b(offset))); fm_soft_assert(bbox_offset == Vector2i(Vector2b(bbox_offset))); fm_soft_assert(bbox_size == Vector2ui(Vector2ub(bbox_size))); switch (type) { default: fm_throw("unhandled scenery type '{}'"_cf, (unsigned)type); case scenery_type::generic: f.type = entity_type::scenery; f.sc_type = scenery_type::generic; f.r = r; f.frame = frame; f.pass = pass; f.active = active; f.interactive = interactive; f.offset = Vector2b(offset); f.bbox_offset = Vector2b(bbox_offset); f.bbox_size = Vector2ub(bbox_size); break; case scenery_type::door: fm_assert(f.atlas->info().fps > 0 && f.atlas->info().nframes > 0); f.type = entity_type::scenery; f.sc_type = scenery_type::door; f.r = r; f.frame = uint16_t(f.atlas->group(r).frames.size()-1); f.pass = pass_mode::blocked; f.interactive = true; f.closing = false; f.offset = Vector2b(offset); f.bbox_offset = Vector2b(bbox_offset); f.bbox_size = Vector2ub(bbox_size); break; } } void adl_serializer::to_json(json& j, const serialized_scenery& val) { fm_soft_assert(val.proto.atlas); j = val.proto; const auto name = !val.name.isEmpty() ? StringView{val.name} : val.proto.atlas->name(); j["name"] = name; j["description"] = val.descr; } void adl_serializer::from_json(const json& j, serialized_scenery& val) { val = {}; val.proto = j; val.name = j["name"]; if (j.contains("description")) val.descr = j["description"]; } } // namespace nlohmann