#include "lightmap.hpp" #include "src/local-coords.hpp" #ifdef __clang__ #pragma clang diagnostic ignored "-Wfloat-equal" #endif namespace floormat { lightmap_shader::~lightmap_shader() = default; bool lightmap_shader::light_s::operator==(const light_s&) const noexcept = default; static constexpr Vector2 output_size = TILE_MAX_DIM * TILE_SIZE2 * 3; lightmap_shader::lightmap_shader() { } } // namespace floormat