#include "anim-atlas.hpp" #include "compat/assert.hpp" #include "shaders/tile.hpp" #include "tile-defs.hpp" #include #include namespace floormat { static constexpr const char* name_array[] = { "n", "ne", "e", "se", "s", "sw", "w", "nw", }; std::uint8_t anim_atlas::rotation_to_index(const anim_info& info, rotation r) noexcept { StringView str = name_array[std::size_t(r)]; for (std::size_t sz = info.groups.size(), i = 0; i < sz; i++) { const anim_group& g = info.groups[i]; if (g.name == str) return std::uint8_t(i); } return 0xff; } decltype(anim_atlas::_group_indices) anim_atlas::make_group_indices(const anim_info& a) noexcept { std::array array; for (std::size_t i = 0; i < array.size(); i++) array[i] = rotation_to_index(a, rotation(i)); return array; } anim_atlas::anim_atlas() noexcept = default; anim_atlas::anim_atlas(StringView name, const ImageView2D& image, anim_info info) noexcept : _name{name}, _info{std::move(info)}, _group_indices{make_group_indices(_info)} { _tex.setWrapping(GL::SamplerWrapping::ClampToEdge) .setMagnificationFilter(GL::SamplerFilter::Nearest) .setMinificationFilter(GL::SamplerFilter::Linear) .setMaxAnisotropy(1) .setBorderColor(Color4{1, 0, 0, 1}) .setStorage(1, GL::textureFormat(image.format()), image.size()) .setSubImage(0, {}, image); } anim_atlas::~anim_atlas() noexcept = default; anim_atlas::anim_atlas(anim_atlas&&) noexcept = default; anim_atlas& anim_atlas::operator=(anim_atlas&&) noexcept = default; StringView anim_atlas::name() const noexcept { return _name; } GL::Texture2D& anim_atlas::texture() noexcept { return _tex; } const Serialize::anim& anim_atlas::info() const noexcept { return _info; } auto anim_atlas::group(rotation r) const noexcept -> const anim_group& { const auto group_idx = _group_indices[std::size_t(r)]; fm_assert(group_idx != 0xff); return _info.groups[group_idx]; } auto anim_atlas::frame(rotation r, std::size_t frame) const noexcept -> const anim_frame& { const anim_group& g = group(r); fm_assert(frame < g.frames.size()); return g.frames[frame]; } auto anim_atlas::texcoords_for_frame(rotation r, std::size_t i) const noexcept -> texcoords { const auto f = frame(r, i); const Vector2 p0(f.offset), p1(f.size); const auto x0 = p0.x()+.5f, x1 = p1.x()-1, y0 = p0.y()+.5f, y1 = p1.y()-1; const auto size = _info.pixel_size; return {{ { (x0+x1) / size[0], 1 - (y0+y1) / size[1] }, // bottom right { (x0+x1) / size[0], 1 - y0 / size[1] }, // top right { x0 / size[0], 1 - (y0+y1) / size[1] }, // bottom left { x0 / size[0], 1 - y0 / size[1] }, // top left }}; } auto anim_atlas::frame_quad(const Vector3& center, rotation r, std::size_t i) const noexcept -> quad { const auto f = frame(r, i); const auto size = Vector2d(f.size); const auto gx = (float)f.ground[0]*.5f, gy = (float)f.ground[1]*.5f; const auto sx = (float)size[0]*.5f, sy = (float)size[1]*.5f; const auto bottom_right = tile_shader::unproject({ sx - gx, sy - gy }), top_right = tile_shader::unproject({ sx - gx, - gy }), bottom_left = tile_shader::unproject({ - gx, sy - gy }), top_left = tile_shader::unproject({ - gx, - gy }); const auto cx = center[0], cy = center[1], cz = center[2]; return {{ { cx + bottom_right[0], cy + bottom_right[1], cz }, { cx + top_right[0], cy + top_right[1], cz }, { cx + bottom_left[0], cy + bottom_left[1], cz }, { cx + top_left[0], cy + top_left[1], cz }, }}; } } // namespace floormat