#pragma once #include "path-search.hpp" #include "point.hpp" #include #include namespace floormat::detail_astar { struct cache; struct chunk_cache; struct cache { Vector2ui size; Vector2i start{(int)((1u << 31) - 1)}; Array array; cache(); fm_DECLARE_DELETED_COPY_ASSIGNMENT(cache); size_t get_chunk_index(Vector2i chunk) const; static size_t get_chunk_index(Vector2i start, Vector2ui size, Vector2i coord); static size_t get_tile_index(Vector2i pos, Vector2b offset); static Vector2ui get_size_to_allocate(uint32_t max_dist); void allocate(point from, uint32_t max_dist); void add_index(size_t chunk_index, size_t tile_index, uint32_t index); void add_index(point pt, uint32_t index); uint32_t lookup_index(size_t chunk_index, size_t tile_index); chunk* try_get_chunk(world& w, chunk_coords_ ch); std::array get_neighbors(world& w, chunk_coords_ ch0); }; } // namespace floormat::detail_astar namespace floormat { class astar { public: struct visited { uint32_t dist = (uint32_t)-1; uint32_t prev = (uint32_t)-1; point pt; }; using pred = path_search::pred; template using bbox = path_search::bbox; fm_DECLARE_DELETED_COPY_ASSIGNMENT(astar); astar(); void reserve(size_t capacity); void clear(); // todo add simple bresenham short-circuit path_search_result Dijkstra(world& w, point from, point to, object_id own_id, uint32_t max_dist, Vector2ub own_size, int debug = 0, const pred& p = path_search::never_continue()); private: static constexpr auto initial_capacity = TILE_COUNT * 16 * detail_astar::div_factor*detail_astar::div_factor; struct chunk_cache; void add_to_heap(uint32_t id); uint32_t pop_from_heap(); struct detail_astar::cache cache; Array nodes; Array Q; }; } // namespace floormat