#pragma once #include "src/global-coords.hpp" #include "src/rotation.hpp" #include "src/entity.hpp" #include namespace floormat { struct anim_atlas; struct world; struct character_proto : entity_proto { String name; bool playable : 1 = false; character_proto(); character_proto(const character_proto&); ~character_proto() noexcept override; character_proto& operator=(const character_proto&); bool operator==(const entity_proto& proto) const override; }; struct character final : entity { entity_type type() const noexcept override; explicit operator character_proto() const; bool update(size_t i, float dt) override; void set_keys(bool L, bool R, bool U, bool D); Vector2 ordinal_offset(Vector2b offset) const override; float depth_offset() const override; String name; Vector2s offset_frac; bool b_L : 1 = false, b_R : 1 = false, b_U : 1 = false, b_D : 1 = false; bool playable : 1 = false; private: int allocate_frame_time(float dt); static Vector2 move_vec(Vector2i vec); friend struct world; character(object_id id, struct chunk& c, const character_proto& proto); }; template<> struct entity_type_ : std::integral_constant {}; template<> struct entity_type_ : std::integral_constant {}; } // namespace floormat