#include "chunk.hpp" #include "ground-atlas.hpp" #include "object.hpp" #include "world.hpp" #include "src/RTree-search.hpp" #include "rect-intersects.hpp" #include "hole.hpp" #include "src/chunk-scenery.hpp" #include "src/tile-bbox.hpp" #include "src/hole.hpp" #include "src/wall-atlas.hpp" #include #include #include namespace floormat { bool collision_data::operator==(const collision_data&) const noexcept = default; bool chunk::bbox::operator==(const floormat::chunk::bbox& other) const noexcept = default; chunk::RTree* chunk::rtree() noexcept { ensure_passability(); return &*_rtree; } world& chunk::world() noexcept { return *_world; } namespace { constexpr collision_data make_id_(collision_type type, pass_mode p, object_id id) { return collision_data { (object_id)type, (object_id)p, id }; } constexpr object_id make_id(collision_type type, pass_mode p, object_id id) { fm_debug_assert(id < object_id{1} << collision_data_BITS); return std::bit_cast(make_id_(type, p, id)); } template bool add_holes_from(chunk::RTree& rtree, chunk& c, Vector2b chunk_offset) { bool has_holes = false; constexpr auto chunk_size = iTILE_SIZE2 * TILE_MAX_DIM; constexpr auto max_bbox_size = Vector2i{0xff, 0xff}; constexpr auto chunk_min = -iTILE_SIZE2/2 - max_bbox_size/2, chunk_max = TILE_MAX_DIM * iTILE_SIZE2 - iTILE_SIZE2 / 2 + max_bbox_size; for (const std::shared_ptr& eʹ : c.objects()) { if (eʹ->type() != object_type::hole) [[likely]] continue; const auto& e = static_cast(*eʹ); auto center = Vector2i(e.offset) + Vector2i(e.bbox_offset) + Vector2i(e.coord.local()) * TILE_SIZE2; if constexpr(IsNeighbor) { const auto off = Vector2i(chunk_offset)*chunk_size; center += off; } const auto min = center - Vector2i(e.bbox_size/2), max = min + Vector2i(e.bbox_size); if constexpr(IsNeighbor) if (!rect_intersects(min, max, chunk_min, chunk_max)) [[likely]] continue; rtree.Insert(Vector2(min).data(), Vector2(max).data(), make_id(collision_type::none, pass_mode::pass, e.id)); has_holes = true; } return has_holes; } #if 0 CORRADE_NEVER_INLINE bool find_hole_in_rtree(CutResult::rect& hole, chunk::RTree& rtree, Vector2 min, Vector2 max) { bool ret = true; rtree.Search(min.data(), max.data(), [&](uint64_t data, const chunk::RTree::Rect& r) { auto x = std::bit_cast(data); if (x.pass == (uint64_t)pass_mode::pass && x.tag == (uint64_t)collision_type::none) { CutResult::rect holeʹ { .min = { r.m_min[0], r.m_min[1] }, .max = { r.m_max[0], r.m_max[1] }, }; if (rect_intersects(holeʹ.min, holeʹ.max, min, max)) { hole = holeʹ; return ret = false; } } return true; }); return ret; } CORRADE_NEVER_INLINE void filter_through_holes(chunk::RTree& rtree, object_id id, Vector2 min, Vector2 max, bool has_holes) { if (!has_holes) return rtree.Insert(min.data(), max.data(), id); start: fm_assert(min != max); // todo! CutResult::rect hole; bool ret = find_hole_in_rtree(hole, rtree, min, max); if (ret) [[likely]] rtree.Insert(min.data(), max.data(), id); else { auto res = CutResult::cut(min, max, hole.min, hole.max); if (!res.found) { rtree.Insert(min.data(), max.data(), id); } else if (res.size == 1) { min = res.array[0].min; max = res.array[0].max; goto start; } else { for (auto i = 0uz; i < res.size; i++) filter_through_holes(rtree, id, res.array[i].min, res.array[i].max, has_holes); } } } #else void filter_through_holes(chunk::RTree& rtree, object_id id, Vector2 min, Vector2 max, unsigned = 0) { rtree.Insert(min.data(), max.data(), id); } #endif } // namespace void chunk::ensure_passability() noexcept { fm_assert(_objects_sorted); // not strictly necessary if (!_pass_modified) return; _pass_modified = false; _rtree->RemoveAll(); bool has_holes = false; { has_holes |= add_holes_from(*_rtree, *this, {}); const auto nbs = _world->neighbors(_coord); for (auto i = 0u; i < 8; i++) if (nbs[i]) has_holes |= add_holes_from(*_rtree, *nbs[i], world::neighbor_offsets[i]); } for (auto i = 0uz; i < TILE_COUNT; i++) { if (const auto* atlas = ground_atlas_at(i)) { auto [min, max] = whole_tile(i); auto pass = atlas->pass_mode(); if (pass == pass_mode::pass) [[likely]] continue; auto id = make_id(collision_type::geometry, pass, i+1); filter_through_holes(*_rtree, id, min, max, has_holes); } } for (auto i = 0uz; i < TILE_COUNT; i++) { auto tile = operator[](i); if (const auto* atlas = tile.wall_north_atlas().get()) { auto [min, max] = wall_north(i, (float)atlas->info().depth); auto id = make_id(collision_type::geometry, atlas->info().passability, TILE_COUNT+i+1); filter_through_holes(*_rtree, id, min, max, has_holes); if (tile.wall_west_atlas()) { auto [min, max] = wall_pillar(i, (float)atlas->info().depth); filter_through_holes(*_rtree, id, min, max, has_holes); } } if (const auto* atlas = tile.wall_west_atlas().get()) { auto [min, max] = wall_west(i, (float)atlas->info().depth); auto id = make_id(collision_type::geometry, atlas->info().passability, TILE_COUNT*2+i+1); filter_through_holes(*_rtree, id, min, max, has_holes); } } for (const std::shared_ptr& sʹ : objects()) { bbox box; if (sʹ->type() != object_type::hole && _bbox_for_scenery(*sʹ, box)) { if (sʹ->is_dynamic()) _add_bbox(box); else filter_through_holes(*_rtree, std::bit_cast(box.data), Vector2(box.start), Vector2(box.end), has_holes); } } } bool chunk::_bbox_for_scenery(const object& s, local_coords local, Vector2b offset, Vector2b bbox_offset, Vector2ub bbox_size, bbox& value) noexcept { auto [start, end] = scenery_tile(local, offset, bbox_offset, bbox_size); auto id = make_id_(collision_type::scenery, s.pass, s.id); value = { .data = id, .start = start, .end = end }; return Vector2ui(s.bbox_size).product() > 0 && s.atlas; } bool chunk::_bbox_for_scenery(const object& s, bbox& value) noexcept { return _bbox_for_scenery(s, s.coord.local(), s.offset, s.bbox_offset, s.bbox_size, value); } void chunk::_remove_bbox(const bbox& x) { auto start = Vector2(x.start), end = Vector2(x.end); _rtree->Remove(start.data(), end.data(), std::bit_cast(x.data)); } void chunk::_add_bbox(const bbox& x) { auto start = Vector2(x.start), end = Vector2(x.end); _rtree->Insert(start.data(), end.data(), std::bit_cast(x.data)); } void chunk::_replace_bbox(const bbox& x0, const bbox& x1, bool b0, bool b1) { if (_pass_modified) return; unsigned i = (unsigned)b1 << 1 | (unsigned)b0 << 0; CORRADE_ASSUME(i < 4u); (void)0; switch (i) { case 1 << 1 | 1 << 0: if (x1 == x0) return; _remove_bbox(x0); [[fallthrough]]; case 1 << 1 | 0 << 0: _add_bbox(x1); return; case 0 << 1 | 1 << 0: _remove_bbox(x0); return; case 0 << 1 | 0 << 0: return; default: break; } std::unreachable(); } bool chunk::can_place_object(const object_proto& proto, local_coords pos) { (void)ensure_scenery_mesh(); fm_assert(proto.pass < pass_mode::COUNT); switch (proto.pass) { case pass_mode::COUNT: std::unreachable(); case pass_mode::blocked: case pass_mode::see_through: break; case pass_mode::pass: case pass_mode::shoot_through: return true; } if (!proto.bbox_size.x() || proto.bbox_size.y()) return true; auto bbox_size = Vector2i(proto.bbox_size); if (bbox_size.x() > 1) bbox_size.x() -= 1; if (bbox_size.y() > 1) bbox_size.y() -= 1; const auto center = Vector2(pos)*TILE_SIZE2 + Vector2(proto.offset) + Vector2(proto.bbox_offset), min = center - Vector2(bbox_size)*.5f, max = min + Vector2(bbox_size); bool ret = true; _rtree->Search(min.data(), max.data(), [&](uint64_t data, const auto&) { [[maybe_unused]] auto x = std::bit_cast(data); if (x.pass == (uint64_t)pass_mode::pass || x.pass == (uint64_t)pass_mode::shoot_through) return true; return ret = false; }); return ret; } } // namespace floormat