#include "chunk-region.hpp" #include "search-bbox.hpp" #include "world.hpp" #include "collision.hpp" #include "object.hpp" #include "compat/function2.hpp" #include #include #include #include namespace floormat { namespace { using Search::bbox; using Search::div_factor; using Search::div_size; using Search::div_count; using Search::pred; static_assert(div_count.x() == div_count.y()); static_assert((iTILE_SIZE2 % div_size).isZero()); constexpr auto chunk_bits = div_count.product(), visited_bits = div_count.product()*4*4; constexpr auto div_min = -iTILE_SIZE2/2 + div_size/2; constexpr bbox bbox_from_pos1(Vector2i center) { constexpr auto half = div_size/2; auto start = center - half; return { start, start + div_size }; } constexpr bbox bbox_from_pos2(Vector2i pt, Vector2i from) { auto bb0 = bbox_from_pos1(from); auto bb = bbox_from_pos1(pt); auto min = Math::min(bb0.min, bb.min); auto max = Math::max(bb0.max, bb.max); return { min, max }; } constexpr bbox make_pos(Vector2i ij, Vector2i from) { auto pos = div_min + div_size * ij; auto pos0 = pos + from*div_size; return bbox_from_pos2(pos, pos0); } bool check_pos(chunk& c, const std::array& nbs, Vector2i ij, Vector2i from, const pred& p) { auto pos = make_pos(ij, from); bool ret = path_search::is_passable_(&c, nbs, Vector2(pos.min), Vector2(pos.max), 0, p); //if (ret) Debug{} << "check" << ij << pos.min << pos.max << ret; //Debug{} << "check" << ij << pos.min << pos.max << ret; return ret; } struct node_s { Vector2i pos; }; struct tmp_s { Array stack; std::bitset visited; static uint32_t get_index(Vector2i pos); void append(std::bitset& passable, Vector2i pos); [[nodiscard]] bool check_visited(std::bitset& passable, Vector2i pos, int from); }; uint32_t tmp_s::get_index(Vector2i pos) { return (uint32_t)pos.y() * (uint32_t)div_count.x() + (uint32_t)pos.x(); } void tmp_s::append(std::bitset& passable, Vector2i pos) { auto i = get_index(pos); passable[i] = true; arrayAppend(stack, {pos}); } bool tmp_s::check_visited(std::bitset& passable, Vector2i pos, int from) { auto i = get_index(pos); //fm_debug_assert(i < passable.size()); if (passable[i]) return {}; auto v = i*4 + (uint32_t)from; //fm_debug_assert(v < visited.size()); if (visited[v]) return {}; visited[v] = true; return true; } tmp_s& get_tmp() { static Pointer tmp = [] { Pointer p{InPlace}; arrayReserve(p->stack, 4*div_count.product()); return p; }(); arrayResize(tmp->stack, 0); tmp->visited = {}; return *tmp; } auto default_region_predicate(chunk& c) noexcept { return [&c](collision_data data) { auto x = std::bit_cast(data); // XXX 'scenery' is used for all object types if (x.tag == (uint64_t)collision_type::scenery) { auto& w = c.world(); auto obj = w.find_object(x.data); if (obj->type() == object_type::critter) return path_search_continue::pass; } return path_search_continue::blocked; }; } } // namespace void chunk::delete_pass_region(pass_region*& ptr) { if (ptr) { delete ptr; ptr = nullptr; } } auto chunk::get_pass_region() -> const pass_region* { if (!_region_modified) { fm_debug_assert(_region != nullptr); return _region; } _region_modified = false; if (!_region) _region = new pass_region; else _region->bits = {}; make_pass_region(*_region); return _region; } bool chunk::is_region_modified() const noexcept { return _region_modified; } void chunk::mark_region_modified() noexcept { _region_modified = true; } void chunk::make_pass_region(pass_region& ret) { return make_pass_region(ret, default_region_predicate(*this)); } void chunk::make_pass_region(pass_region& ret, const pred& f) { ret = {}; auto& tmp = get_tmp(); const auto nbs = _world->neighbors(_coord); constexpr Vector2i fours[4] = { {0, 1}, {0, -1}, {1, 0}, {-1, 0} }; //if (Vector2i pos{0, 0}; check_pos(*c, nbs, pos, fours[1])) tmp.append(pos, 1); // top constexpr auto get_positions = [](int i) { constexpr auto last = div_count - Vector2i{1}; return std::array {{ {i, last.y()}, // bottom {i, 0}, // top {last.x(), i}, // right {0, i}, // left }}; }; for (int i = 0; i < div_count.x(); i++) { auto positions = get_positions(i); for (auto i = 0u; i < 4; i++) if (check_pos(*this, nbs, positions[i], fours[i], f)) tmp.append(ret.bits, positions[i]); } while (!tmp.stack.isEmpty()) { auto p = tmp.stack.back().pos; arrayRemoveSuffix(tmp.stack); for (int i = 0; i < 4; i++) { Vector2i from = fours[i], pos{p - from}; if ((uint32_t)pos.x() >= div_count.x() || (uint32_t)pos.y() >= div_count.y()) [[unlikely]] continue; if (tmp.check_visited(ret.bits, pos, i) && check_pos(*this, nbs, pos, from, f)) tmp.append(ret.bits, pos); } } } } // namespace floormat