#include "chunk.hpp" #include "src/tile-atlas.hpp" namespace floormat { bool chunk::empty(bool force) const noexcept { if (!force && !_maybe_empty) return false; for (auto i = 0_uz; i < TILE_COUNT; i++) if (_ground_atlases[i] || _wall_atlases[i*2 + 0] || _wall_atlases[i*2 + 1] || _scenery_atlases[i]) return _maybe_empty = false; return true; } tile_atlas* chunk::ground_atlas_at(std::size_t i) const noexcept { return _ground_atlases[i].get(); } tile_atlas* chunk::wall_atlas_at(std::size_t i) const noexcept { return _wall_atlases[i].get(); } std::shared_ptr& chunk::scenery_atlas_at(std::size_t i) noexcept { return _scenery_atlases[i]; } scenery& chunk::scenery_at(std::size_t i) noexcept { return _scenery_variants[i]; } tile_ref chunk::operator[](std::size_t idx) noexcept { return { *this, std::uint8_t(idx) }; } tile_proto chunk::operator[](std::size_t idx) const noexcept { return tile_proto(tile_ref { *const_cast(this), std::uint8_t(idx) }); } tile_ref chunk::operator[](local_coords xy) noexcept { return operator[](xy.to_index()); } tile_proto chunk::operator[](local_coords xy) const noexcept { return operator[](xy.to_index()); } auto chunk::begin() noexcept -> iterator { return iterator { *this, 0 }; } auto chunk::end() noexcept -> iterator { return iterator { *this, TILE_COUNT }; } auto chunk::cbegin() const noexcept -> const_iterator { return const_iterator { *this, 0 }; } auto chunk::cend() const noexcept -> const_iterator { return const_iterator { *this, TILE_COUNT }; } auto chunk::begin() const noexcept -> const_iterator { return cbegin(); } auto chunk::end() const noexcept -> const_iterator { return cend(); } //#define FM_DEBUG_RELOAD #ifdef FM_DEBUG_RELOAD static std::size_t _reloadno_ = 0; #endif void chunk::mark_ground_modified() noexcept { #ifdef FM_DEBUG_RELOAD if (!_ground_modified) fm_debug("ground reload %zu", ++_reloadno_); #endif _ground_modified = true; mark_passability_modified(); } // todo this can use _replace_bbox too void chunk::mark_walls_modified() noexcept { #ifdef FM_DEBUG_RELOAD if (!_walls_modified) fm_debug("wall reload %zu", ++_reloadno_); #endif _walls_modified = true; mark_passability_modified(); } void chunk::mark_scenery_modified(bool collision_too) noexcept // todo remove bool { #ifdef FM_DEBUG_RELOAD if (!_scenery_modified) fm_debug("scenery reload %zu", ++_reloadno_); #endif _scenery_modified = true; if (collision_too) mark_passability_modified(); } void chunk::mark_passability_modified() noexcept { #ifdef FM_DEBUG_RELOAD if (!_pass_modified) fm_debug("pass reload %zu", ++_reloadno_); #endif _pass_modified = true; } bool chunk::is_passability_modified() const noexcept { return _pass_modified; } bool chunk::is_scenery_modified() const noexcept { return _scenery_modified; } void chunk::mark_modified() noexcept { mark_ground_modified(); mark_walls_modified(); mark_scenery_modified(); } chunk::chunk() noexcept = default; chunk::~chunk() noexcept = default; chunk::chunk(chunk&&) noexcept = default; chunk& chunk::operator=(chunk&&) noexcept = default; bool chunk::bbox::operator==(const bbox& other) const noexcept = default; } // namespace floormat