#include "chunk.hpp" #include "compat/LooseQuadtree-impl.h" #include "src/tile-atlas.hpp" namespace floormat { bool chunk::empty(bool force) const noexcept { if (!force && !_maybe_empty) return false; for (std::size_t i = 0; i < TILE_COUNT; i++) { if (_ground_atlases[i] || _wall_atlases[i*2 + 0] || _wall_atlases[i*2 + 1] || _scenery_atlases[i]) { _maybe_empty = false; return false; } } return true; } tile_atlas* chunk::ground_atlas_at(std::size_t i) const noexcept { return _ground_atlases[i].get(); } tile_atlas* chunk::wall_atlas_at(std::size_t i) const noexcept { return _wall_atlases[i].get(); } tile_ref chunk::operator[](std::size_t idx) noexcept { return { *this, std::uint8_t(idx) }; } tile_proto chunk::operator[](std::size_t idx) const noexcept { return tile_proto(tile_ref { *const_cast(this), std::uint8_t(idx) }); } tile_ref chunk::operator[](local_coords xy) noexcept { return operator[](xy.to_index()); } tile_proto chunk::operator[](local_coords xy) const noexcept { return operator[](xy.to_index()); } auto chunk::begin() noexcept -> iterator { return iterator { *this, 0 }; } auto chunk::end() noexcept -> iterator { return iterator { *this, TILE_COUNT }; } auto chunk::cbegin() const noexcept -> const_iterator { return const_iterator { *this, 0 }; } auto chunk::cend() const noexcept -> const_iterator { return const_iterator { *this, TILE_COUNT }; } auto chunk::begin() const noexcept -> const_iterator { return cbegin(); } auto chunk::end() const noexcept -> const_iterator { return cend(); } void chunk::mark_ground_modified() noexcept { _ground_modified = true; _pass_modified = true; } void chunk::mark_walls_modified() noexcept { _walls_modified = true; _pass_modified = true; } void chunk::mark_scenery_modified() noexcept { _scenery_modified = true; _pass_modified = true; } void chunk::mark_modified() noexcept { mark_ground_modified(); mark_walls_modified(); mark_scenery_modified(); } static constexpr auto tile_size2us = Vector2us(iTILE_SIZE2); static constexpr Vector2s tile_start(std::size_t k) { const auto i = std::uint8_t(k); const local_coords coord{i}; constexpr auto tile_size2s = Vector2s(tile_size2us), half = tile_size2s/2; return tile_size2s * Vector2s(coord.x, coord.y) - half; } auto chunk::ensure_passability() noexcept -> lqt& { auto& qt = *_static_lqt; if (!_pass_modified) return qt; _pass_modified = false; qt.Clear(); _lqt_bboxes.clear(); _lqt_bboxes.reserve(32); constexpr auto whole_tile = [](std::size_t k, pass_mode p) constexpr -> bbox { auto start = tile_start(k); return { start[0], start[1], tile_size2us[0], tile_size2us[1], p }; }; constexpr auto wall_north = [](std::size_t k, pass_mode p) constexpr -> bbox { auto start = tile_start(k) - Vector2s(0, 1); return { start[0], start[1], tile_size2us[0], 2, p }; }; constexpr auto wall_west = [](std::size_t k, pass_mode p) constexpr -> bbox { auto start = tile_start(k) - Vector2s(1, 0); return { start[0], start[1], 2, tile_size2us[1], p }; }; for (std::size_t i = 0; i < TILE_COUNT; i++) { const auto tile = const_cast(*this)[i]; if (auto s = tile.scenery()) if (auto p = s.frame.passability; p != pass_mode::pass) _lqt_bboxes.push_back(whole_tile(i, p)); if (auto atlas = tile.ground_atlas()) if (auto p = atlas->pass_mode(pass_mode::pass); p != pass_mode::pass) _lqt_bboxes.push_back(whole_tile(i, p)); if (auto atlas = tile.wall_north_atlas()) if (auto p = atlas->pass_mode(pass_mode::blocked); p != pass_mode::pass) _lqt_bboxes.push_back(wall_north(i, p)); if (auto atlas = tile.wall_west_atlas()) if (auto p = atlas->pass_mode(pass_mode::blocked); p != pass_mode::pass) _lqt_bboxes.push_back(wall_west(i, p)); } for (auto& bbox : _lqt_bboxes) qt.Insert(&bbox); return qt; } void chunk::bb_extractor::ExtractBoundingBox(const chunk::bbox* x, BB* bbox) { *bbox = { x->left, x->top, std::int16_t(x->width), std::int16_t(x->height) }; } chunk::chunk() noexcept : _static_lqt { std::make_unique() } {} chunk::~chunk() noexcept = default; chunk::chunk(chunk&&) noexcept = default; chunk& chunk::operator=(chunk&&) noexcept = default; } // namespace floormat