#include "chunk.hpp" #include "src/tile-atlas.hpp" #include "compat/LooseQuadtree-impl.h" namespace floormat { bool chunk::empty(bool force) const noexcept { if (!force && !_maybe_empty) return false; for (std::size_t i = 0; i < TILE_COUNT; i++) if (_ground_atlases[i] || _wall_atlases[i*2 + 0] || _wall_atlases[i*2 + 1] || _scenery_atlases[i]) return _maybe_empty = false; return true; } tile_atlas* chunk::ground_atlas_at(std::size_t i) const noexcept { return _ground_atlases[i].get(); } tile_atlas* chunk::wall_atlas_at(std::size_t i) const noexcept { return _wall_atlases[i].get(); } anim_atlas* chunk::scenery_atlas_at(std::size_t i) const noexcept { return _scenery_atlases[i].get(); } tile_ref chunk::operator[](std::size_t idx) noexcept { return { *this, std::uint8_t(idx) }; } tile_proto chunk::operator[](std::size_t idx) const noexcept { return tile_proto(tile_ref { *const_cast(this), std::uint8_t(idx) }); } tile_ref chunk::operator[](local_coords xy) noexcept { return operator[](xy.to_index()); } tile_proto chunk::operator[](local_coords xy) const noexcept { return operator[](xy.to_index()); } auto chunk::begin() noexcept -> iterator { return iterator { *this, 0 }; } auto chunk::end() noexcept -> iterator { return iterator { *this, TILE_COUNT }; } auto chunk::cbegin() const noexcept -> const_iterator { return const_iterator { *this, 0 }; } auto chunk::cend() const noexcept -> const_iterator { return const_iterator { *this, TILE_COUNT }; } auto chunk::begin() const noexcept -> const_iterator { return cbegin(); } auto chunk::end() const noexcept -> const_iterator { return cend(); } void chunk::mark_ground_modified() noexcept { _ground_modified = true; _pass_modified = true; } void chunk::mark_walls_modified() noexcept { _walls_modified = true; _pass_modified = true; } void chunk::mark_scenery_modified() noexcept { _scenery_modified = true; _pass_modified = true; } void chunk::mark_modified() noexcept { mark_ground_modified(); mark_walls_modified(); mark_scenery_modified(); } chunk::chunk() noexcept = default; chunk::~chunk() noexcept { cleanup_lqt(); } chunk::chunk(chunk&&) noexcept = default; chunk& chunk::operator=(chunk&&) noexcept = default; } // namespace floormat