#pragma once #include "tile.hpp" #include "tile-iterator.hpp" #include "scenery.hpp" #include #include #include #include #include namespace loose_quadtree { template class LooseQuadtree; template struct Query; } // namespace loose_quadtree namespace floormat { struct anim_atlas; struct collision_iterator; struct collision_bbox; struct collision_bb_extractor; struct collision_query; struct chunk final { friend struct tile_ref; tile_ref operator[](std::size_t idx) noexcept; tile_proto operator[](std::size_t idx) const noexcept; tile_ref operator[](local_coords xy) noexcept; tile_proto operator[](local_coords xy) const noexcept; using iterator = tile_iterator; using const_iterator = tile_const_iterator; iterator begin() noexcept; iterator end() noexcept; const_iterator cbegin() const noexcept; const_iterator cend() const noexcept; const_iterator begin() const noexcept; const_iterator end() const noexcept; bool empty(bool force = false) const noexcept; chunk() noexcept; ~chunk() noexcept; chunk(const chunk&) = delete; chunk& operator=(const chunk&) = delete; chunk(chunk&&) noexcept; chunk& operator=(chunk&&) noexcept; void mark_ground_modified() noexcept; void mark_walls_modified() noexcept; void mark_scenery_modified() noexcept; void mark_modified() noexcept; struct ground_mesh_tuple final { GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) const std::array& ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) }; struct wall_mesh_tuple final { GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) const std::array& ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) }; ground_mesh_tuple ensure_ground_mesh() noexcept; tile_atlas* ground_atlas_at(std::size_t i) const noexcept; wall_mesh_tuple ensure_wall_mesh() noexcept; tile_atlas* wall_atlas_at(std::size_t i) const noexcept; using lqt = loose_quadtree::LooseQuadtree; lqt& ensure_passability() noexcept; collision_query query_collisions(Vector2s position, Vector2us size) const; collision_query query_collisions(local_coords p, Vector2us size, Vector2s offset = {}) const; collision_query query_collisions(Vector4s vec) const; private: std::array, TILE_COUNT> _ground_atlases; std::array ground_indexes = {}; std::array _ground_variants = {}; std::array, TILE_COUNT*2> _wall_atlases; std::array wall_indexes = {}; std::array _wall_variants = {}; std::array, TILE_COUNT> _scenery_atlases; std::array _scenery_variants = {}; std::unique_ptr _static_lqt; std::vector _lqt_bboxes; GL::Mesh ground_mesh{NoCreate}, wall_mesh{NoCreate}; mutable bool _maybe_empty : 1 = true, _ground_modified : 1 = true, _walls_modified : 1 = true, _scenery_modified : 1 = true, _pass_modified : 1 = true; }; } // namespace floormat