#pragma once #include "src/global-coords.hpp" #include "src/rotation.hpp" #include "src/object.hpp" #include namespace floormat { class anim_atlas; class world; struct critter_proto : object_proto { String name; bool playable : 1 = false; critter_proto(); critter_proto(const critter_proto&); ~critter_proto() noexcept override; critter_proto& operator=(const critter_proto&); bool operator==(const object_proto& proto) const override; }; struct critter final : object { object_type type() const noexcept override; explicit operator critter_proto() const; void update(size_t i, float dt) override; void set_keys(bool L, bool R, bool U, bool D); Vector2 ordinal_offset(Vector2b offset) const override; float depth_offset() const override; String name; Vector2us offset_frac; bool b_L : 1 = false, b_R : 1 = false, b_U : 1 = false, b_D : 1 = false; bool playable : 1 = false; private: int allocate_frame_time(float dt); friend class world; critter(object_id id, struct chunk& c, const critter_proto& proto); }; template<> struct object_type_ : std::integral_constant {}; template<> struct object_type_ : std::integral_constant {}; } // namespace floormat